My friend and I play these respectively, so I’m constantly seeing the comparison side by side. I play Mage, he plays Rogue. We’re still new to playing, and are level 94 or so.
It really feels like Ward lacks, because it cannot recover itself worth a damn. Meanwhile, Health-based characters can just leech back up really fast. But Ward has no version of this. If I lose 2k Ward and 50+% of my 1300 Health from a single hit, I can’t get that Ward back. What am I going to do? Pop Flame Ward and get like +300? Shoot some abilities and get anywhere from 30 to 200 Ward back, depending on whatever your build and items are? Compared directly to my friend, who gets chunked to 30% Health, but he’s able to work with Endurance and Leech, so he doesn’t die (despite not having Ward flat values to protect him), and he Leeches right back to full in a second. How does this even compare?
If I were to guess, IF Ward IS actually “good,” then it must be one of two things:
- It’s only good at the end game, where, possibly, kind of like Path of Exile’s Energy Shield… you can get such high values that the sheer numerical value is what makes it good.
- It’s only good with a specific unique that lets you Leech with Ward, or something like that, I don’t really know.
If it’s one of these, let me know. Cuz I feel like I’m taking crazy pills. I’m about to rework my entire character and just build for Health, cuz Ward aint it.
Let me know your more experienced thoughts!