I’m about to pick between 141 endurance threshold or 52% chill chance blessing for my 2H Void Knight. I was thinking about endurance threshold but 52% chill chance sounds super strong. It should be about 40+% Total speed slow (Stacks are multiplicitive with themselves) against bosses the entire time you’re fighting.
TBH I really haven’t found chill to be all THAT useful. Trash mobs will die instantly and dungeon and monolith super bosses follow a pattern of actions which doesn’t seem to be affected by chill.
Bosses is where it’s most useful, it slows down their cast time giving you more time to get out of the way. The Dragon Emperor’s big AoE is a pretty obvious example. Back when it was originally introduced the first cast would be preceeded by you having 3 stacks of slow applied by the boss but with chill & 7% movement speed (before the slow) you could run out of it before it exploded.