Is Woven Flesh viable for endgame?

Hi, I am on my first playthrough, lvl 66 and just started with monoliths… Am a roque with flurry and acid flask, and wonder if Woven Flesh is viable to use for endgame, or not so much? I found it with 2 legendary potential, is that anything special, or rather common? If I ever find a good chest to merge it with, what would you put on the other chest? Vitality, added meele dmg, added physical damage, vitality?

Thanks!

I’m on my first playthrough as well, so I can’t fully answer your question, but:
Legendary potential goes up to 4, which is really rare to find.
But if you farm one with 4 legendary potential and fuse it with a really damn good purple,
I’d say that the “Can’t be crit” on woven flesh should be quite useful in endgame for some builds.

Woven Flesh is a relatively good unique. If your build doesn’t require class specific armour affixes you can use it for a very long time.

Woven Flesh is very unlikely to drop with 4LP. This will stay a dream for 99.9 % of players. 1LP will already take some time to get. So I won’t count or plan with a 4LP one. If it drops, GZ! :wink:

2LP is pretty good, Woven Flesh is a decent base, the leech stuff is ok but crit avoidance the most useful stat. It depends on the build what to put on it, some skills really want a class specific affix (such as minion melee crit or bleed per sword or flat lightning to shuriken), some skills really need + skill level(only on chest for some skills), attribute stacking builds really want the attribute(dex/str/int) as it is highest on chest, if a build doesn’t NEED any of the above then you can’t go wrong with % health and resist(highest on chest).

My advice, just keep it and if you have a char struggling with crit avoidance, then merge it as per that build.