Or is the best way to increase its healing to just have more minions?
No, itās life on minion death, not a heal on minion death.
If Usurperās is not affected by healing effectiveness because it says āGainā, is Death Rattle affected by Healing Effectiveness because it says āRegainā ? You cannot possibly argue that āRegain 30 healthā isnāt healing. Itās totally healing.
edit: in fact, Dammitās build planner says Usurpers āRegains healthā in the explanatory text/tooltip text. So healing effectiveness should work.
2nd edit: I have yet to literally āGainā health. i.e. more health than I actually possess, it only āhealsā me if Iām wounded, which is even more evidence that itās a heal and not a āhealth gainā.
No, gain/regain health arenāt heals any more than leech is a heal. Skills (eg, healing hands, eterraās blessing) and procs (the Pallyās holy symbol) are heals.
Does death rattle say that you are healed on minion death?
OK, test it yourself then. Get some healing effectiveness, equip an Exsanguinous/Last steps and have a minion hit the training dummy and see how much hp you gain.
Also, given your logic, every form of hp sustain would be counted as a heal because you canāt leech more hp than you have max hp, you canāt get more hp via time and faith than you have max hp, etc.
Having done some simple testing (with ~300% healing effectiveness), no, itās not affected by healing effectiveness 'cause itās not a heal.
I am not commenting on how it is. I am commenting on how it should be. Leech is different because the amount of health is like a DoT, except itās a HoT. You hit for 1000. You leech 10% (100). You donāt gain 100, you gain 100 over X seconds. Iām ok with leech being different and not affected by healing effectiveness.
But anything which says āYou gain 100 healthā is a heal. Eterraās and Usurperās and Death Rattle have nearly identical wording and 100% identical effects - a lump of healing, all at once. There is no logical reason why Healing Effectiveness should be disabled for Usurpers and Death Rattle. Thatās my point. I view it as a bug (whether a legit defect or a design bug.)
There are 4 different ways to regain HP (ignoring potions):
- A heal spell/skill (Eterraās Blessing, Holy Symbol procs, etc)
- Life on XXX (life on melee hit, life on kill, Usurperās proc, Death Rattle proc)
- Leech
- Regen
They are all separate & while they get you to the same place (more HP), the game treats them differently for variety.
#1 are affected by healing effectiveness. #2 are affected by āhit rateā (either yours, your minions or how quickly they die, etc). #3 is affected by leech effectiveness & #4 is affected by % increased regen.
Itās a different design decision which isnāt a ābugā just a different choice (for the same reason they didnāt copy D3ās skill design or PoEās skill gems, they wanted to make their game differently).
Could they rework all forms of hp replenishment to make them all heals? Sure, with a bit of numerical tweaking, but thatād be boring & reduce the ādesign spaceā.
Apart from āitās not a healā, just like thereās no ālogical reasonā for melee attacks to not scale with % spell damage since both spells & melee attacks do damage to mobs therefore they should be classified the same way & scale off the same modifiers.
You just need to get your head around the āthey arenāt healsā fact.
AHA! I knew it! There is no such thing as āLife Gainā in Last Epoch!
Healing Effectiveness should affect Usurpers and Death Rattle!
The health gained from Usurperās Mandate or Death Rattle does not come from a healing skill, so they would not be affected by healing effectiveness.
I had the there just to poke fun
Ah, my badā¦though I was somewhat split on whether you were joking or not. I always find it hard to judge context without knowing the person beforehand.
'Gain/Regain is essentially ālife on killā in LE. cant be scaled as far as i remember and pretty much only appears on gear and maybe Reaper Form or something unremarkable
Anything with HEALing actually scales off Healing Effectiveness, thats all nothing more these are usually from SKILLS
Leech is damage leeched over 3 seconds affected by raw damage and leech rate which is a rare stat
If Maelstroms āhealingā which scales off healing effect was changed to āregain 10hp per stackā it wouldnt scale
Theres nothing more to discuss regarding this, just because YOU believe it to be doesnt make it true and its pretty straightforward
If I break my toe, it will take time to heal.
If I use Death Rattle, and my minion dies, and I return to full health, is my toe still broken? Or has itā¦
ā¦ healed?
its still broken because Death Rattle doesnt repair broken bones it just Refills your lost life on minion death (which cannot be scaled by Healing effectiveness remember we just discussed this)
If I spill a drink and REFILL it, I did not āhealā my cup. I just refilled it, again my cup did not get scaled by healing effectiveness
Iām just pointing out the absolute absurdity of saying that āgaining healthā (and especially āregainingā) isnāt healing, when healing is defined as āregaining health.ā
The Affix should be named āHealing Skill Effectivenessā because thatās how it works. But to say gain/regaining health isnāt healing is just silly.
Iād refer you to my previous comment about your argument requiring all forms of life replenishment to scale with healing effectiveness. But I canāt be arsed.
Right, but as I pointed out, itās wrong according to the Game Guide. There is no official āgain life but its not healingā in there. Again, its patently silly to call life gain āNot Healingā. Itās not a Healing Skill on the Skill Tree, thatās totally accurate. And the affix could be named āHealing Skill Effectivenessā and only affect Healing Skills on the Skill Tree, and thatās totally accurate too.
Calling the affix āHealing Effectivenessā but having it not affect all healing is ridiculously inaccurate.
p.s. Warcryās heal is āHealingā, but it has to spell out in its text that it is affected by healing effectiveness. So, its not a Healing Skill, but has a node which is marked with the word āHealingā, but still needs text to relate that healing effectiveness applies to it.
End result - Healing effectiveness is not properly documented, nor is it properly applied in the game using clear, simple terminology, and should be updated accordingly.
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