Test scenario:
HoA phys 0 points
Dark quiver 10 points.
- 1 heavy arrows +5 bow dmg on Black arrow Use
- 3 Archer’s Focus 1,36 multi on BA use
- 1 Resolve
- 5 Umbral Resolution
Shift to generate shadow
Smoke bomb to generate Shadow
12 dex => 48% inc HoA dmg
50% inc bow dmg from marksman
+60 Bow dmg white bow
+8 bow dmg from Assassin’s Quiver passive in marksmen
Test on Dummy:
92 tick just HoA
201 tick HoA + BA
251 tick HoA + BA + 1 shadow
301 tick HoA + BA + 2 shadows
702 tick HoA + BA + 3 shadows
Calc:
((60+8)*3,25 + 2) * 1,98
(( from bow + from passive )*dmg effectiveness + base HoA) * (50% from wielding bow + 48% HoA dex bonus)
when I use BA I add 5 to the (60+8+5) and then 100% from DQ and Multi from Archer’s Focus:
((60+8+5)*3,25 + 2) * 2,98
and then when I comsume shadows I add multiplier at the end…
441,54 Just HoA
969,63 HoA + BA
1212,04 HoA + BA + 1 Shadow (1,25 multi)
1454,45 HoA + BA + 2 Shadow (1,5 multi)
3393,71 HoA + BA + 3 Shadow (3,5 multi)
With a 3,5 multiplier with 3 shadows consumed I get a ratio of
4,799 Just HoA
4,824 HoA + BA
4,829 HoA + BA + 1 Shadow (1,25 multi)
4,832 HoA + BA + 2 Shadow (1,5 multi)
4,834 HoA + BA + 3 Shadow (3,5 multi)
So it seems that Umbral Resolution provides a multiplier of 1,25 or 1,5 or 3,5 based on how many shadow’s are consumed…what i don’t understand, is how do you get to the 3,5 multi for 3 shadows based on this node description:
Using a Black Arrow consumes all active Shadows to grant your next bow attack more damage (multiplicative with other modifiers) per Shadow consumed.
Consuming at least 3 Shadows grants significantly more damage (multiplicative with other modifiers).
Does anyone have any idea what’s going on here?