Is Umbral Resolution in Dark Quiver bugged?

Test scenario:
HoA phys 0 points
Dark quiver 10 points.

  • 1 heavy arrows +5 bow dmg on Black arrow Use
  • 3 Archer’s Focus 1,36 multi on BA use
  • 1 Resolve
  • 5 Umbral Resolution
    Shift to generate shadow
    Smoke bomb to generate Shadow

12 dex => 48% inc HoA dmg
50% inc bow dmg from marksman

+60 Bow dmg white bow
+8 bow dmg from Assassin’s Quiver passive in marksmen

Test on Dummy:
92 tick just HoA
201 tick HoA + BA
251 tick HoA + BA + 1 shadow
301 tick HoA + BA + 2 shadows
702 tick HoA + BA + 3 shadows

Calc:
((60+8)*3,25 + 2) * 1,98
(( from bow + from passive )*dmg effectiveness + base HoA) * (50% from wielding bow + 48% HoA dex bonus)

when I use BA I add 5 to the (60+8+5) and then 100% from DQ and Multi from Archer’s Focus:
((60+8+5)*3,25 + 2) * 2,98

and then when I comsume shadows I add multiplier at the end…

441,54 Just HoA
969,63 HoA + BA
1212,04 HoA + BA + 1 Shadow (1,25 multi)
1454,45 HoA + BA + 2 Shadow (1,5 multi)
3393,71 HoA + BA + 3 Shadow (3,5 multi)

With a 3,5 multiplier with 3 shadows consumed I get a ratio of
4,799 Just HoA
4,824 HoA + BA
4,829 HoA + BA + 1 Shadow (1,25 multi)
4,832 HoA + BA + 2 Shadow (1,5 multi)
4,834 HoA + BA + 3 Shadow (3,5 multi)

So it seems that Umbral Resolution provides a multiplier of 1,25 or 1,5 or 3,5 based on how many shadow’s are consumed…what i don’t understand, is how do you get to the 3,5 multi for 3 shadows based on this node description:

Using a Black Arrow consumes all active Shadows to grant your next bow attack more damage (multiplicative with other modifiers) per Shadow consumed.

Consuming at least 3 Shadows grants significantly more damage (multiplicative with other modifiers).

Does anyone have any idea what’s going on here?

  • Damage: +5% per point
  • Damage With At Least 3 Shadows: +20% per point

This one looks pretty straight-forward.
25% per shadow > If at least 3 shadows, its 100%.

The only thing that does not seem completely clear to me is whether if you spend 3+ shadows it will always be 100% more, or it will be 100% more per shadow consumed. But I’m supposing it’s always 100% more, otherwise your calcs would have shown much higher numbers for 3 shadows, right?

Never used shadows, so I don’t even know if you can have more than 3. And I’m also not the math guy around here, so…

The modifier is per shadow according to the text. So if you had 3 shadows you should get 300% more damage (x4).

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Looks like those damage bonuses are multiplicative now.
so when you have 75% more dmg and 100% more dmg => 1.75 * 2 = 3.5

Don’t think it was like this before, new feature maybe?

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Ah, that actually makes sense when comparing to testing data.
Even though I don’t think that’s the most common way the tooltip will be interpreted.

Here’s an old quote from mike saying this is exactly how it should NOT work :slight_smile:

Pretty sure I got correct dps results earlier with 2.75 multiplier, so I think this is recent change/bug.

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Not sure about 3.25. Is that an “Added dmg effectiveness” from skill? Seems you are mixing up adaptive and added dmg

There’s no difference as far as the added damage effectiveness is concerned. Any damage that isn’t the skill’s base damage is multiplied by the skill’s added damage effectiveness.

He also says that the x3.25 is the skill’s added damage effectiveness in the section you quoted.

Yes, the 3,25 is the added dmg effectiveness from the HoA skill, and my understanding of how this works is how Llama8 described it.

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Right.
Rechecked letools calculations. Dps breakdown table 1. Row with % confused me a bit(because it is before adaptive), but it is base + (adaptive+added)*% = result

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3 is base, 4 if Blade Dancer, 5 if you’re a Blade Dancer with the +1 Max Shadows passive node.