Is there a way to farm a death rattle more easily?

Like is it better to clear stuff with my lvl 40 toon - or clear lvl 40 Areas? Since death rattle is lvl 36

Thanks already!

Cheers

Most reliable way to get specific uniques is gambling currently, just gamble the items base at the gambler.

You can use the search function inside the gambler interface while rerolling to JUST highlight desired bases. That does spare you a bit of “looking for it” each refresh.

The Death Rattle has a Turquoise Amulet base so if you gamble enough of that amulet on a character that is level 36+ then you should eventually get a Death Rattle amulet.

Just smashed 500k into the Gambler. Very unlucky today :frowning:

Sorry to hear that. But yeah, RNGesus is the true villain of arpg’s. :sweat_smile:

Gosh smashed another amounts of money at the gambler. Is it possible to gamble low lvl uniques at lvl 82? :stuck_out_tongue:

All uniques apart from the boss-specific drops can be gambled for.

It helps if you are at level of the item, as there is less chance for high tier affixes to be rolled for - the pool is smaller.

For Chimera’s Essence it is best to use a level 4 character as the item is only level 4.

For Death Rattle a character at level 36 would be “optimal” if you want to have your best chance. With that in mind, your level 40 character would have a better chance than your level 84 character.

So I just gambled one on a level 100 character to see how long it would take. Probably speaks to Madriax’s claim that a character closer to the item level may have better odds as it took just a “few” Turquoise Amulets to get the Death Rattle. :smile:

You can’t gamble for the helm/chest uniques that have a non-droppable base (eg, Exsanguinous).

Oh yeah, those too. I knew you’d keep me on track, Llama8 :smiley:

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By your luck, I would have gotten at least 3 :stuck_out_tongue: Makes me even more sad haha

Does this mean now higher level = higher luck, or shall I gamble with my lvl 40 toon? :joy: My lvl 40 toon needs one also haha. Forged weapon summoner-guard ftw

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I am pretty sure that level does not affect your odds, since there is only one Unique “Turquoise Amulet” Item.

So if you are at least lvl 36 to have the chance of obtaining Death Rattle, it doesn’t matter.
If there would be more Turquoise Amulet Uniques or Set items with different Level Requirements it would be a different Story.

Yeah, that’s more how I understood it as well. Thinking about it more, it wouldn’t make sense for more affixes in the pool to lower the odds of a Unique or Set item being rolled. The Unique or Set item does not have “affixes” on them so the roll would have to decide if it was the Unique/Set item first and then, if not, roll the gambled item with the affixes available at your current character level.

At least that’s how it would make sense to me. It’s been some time since I did any programming but that’s how I’d imagine it working anyways.

That’s not how LE rolls items, the game decides the quality first (unique/rare/etc) then it probably rolls to pick a base (this obviously wouldn’t happen on the gambler) then picks from the pool of available uniques for the base (which is usually 1).

I did in fact spend half of my well-earned new Money on rerolling the Gambler. I think my streak was 7 or so, then came 1, then another streak of 3.

:smiley: BUT I found like 8 or 9 nice T16+ in one Monolith run and 5 uniques of which 1 was uniquely good ^^ rng is rng…

I herein declare that next month is my Birthday and I urge the LE gods (which is, the developers) to let a rattle pop up in my inventory if I didnt find one by then :smiley:

The fun fact is that I sold 1 or 2 Rattles last week while cleanin my inventory because I thought I would never need one. The Story of the dead Artist…

I fail to see how this is different than my example though.

Is that not the same as:

So the game rolls through the Rarity (common, magic, rare, unique, set) and decides that the item is a Unique, how would the pool of available affixes affect the outcome of this decision?

Just wanted to add that the idea of being close to level gives you a better chance was not mine … I found it in a post somewhere when I was building my druid over a month ago and ran a level 4 char into town instead of using my level 100.

I’ve spent 30 mins trying to find the post and can’t find it :frowning:

Maybe Llama8 has some “secret archivist sauce” he can use to locate it?

That’s a bit vague, even for me…

As i said, there are cases where your own level being below a certain other threshold can lead to have more chance to get a specific set or unique.

Since the game “rolls” a rarity for the base type you gambled. THEN depending on which base types and what level range you are in the could be potentially more than 1 unique/set item for that base type. In that case the items can be ONE of those multiple items, which than leads to not guarantee you getting that one specific item you want.

E.G: Ruby Ring: There are two different Items that fall under the Set/Unqiue categorie, which are The Invoker’s Scorching Grasp (lvl 10) and Heirloom of the Last Nomad (lvl 63), which both have a quite big difference in level requirement.

In case you want to gamble for that Invokers Set Ring, you can be all level from lvl 10 up to lvl 62 to gamble for that item with 100% chance of getting it when your rarity rolls unqiue/set item. If you are lvl 63 or above you have a 50/50 chance of getting either of those.

Sorry if i overexplained that here and was no longer of any interest for you. Just wanted to write that down for other people that might are interested in such information.

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