Reading the recent posts about OP builds, and wether they need nerfing or not, I have been diving back into some memories…
I started playing in 2021.
Soon-ish after, the Druid received a complete shake-up.
It turned out to have a lot more inter-skills interactions than the older classes, and therefore more fun builds. The forums were soon full of druid builds, many of them considered OP compared to the other classes at the time. Druids were the kings of 0.8.
In 2023, the Runemaster appeared.
It brought a new degree of build complexity, even deeper interactions between skills.
For months, forum and in-game chat kept repeating how much stronger and better this new mastery was. Many posts called it OP, and stated that none of the older masteries could compare. 0.9 belonged to the Runemasters.
2024, and we get two new masteries, Falconer and Warlock.
Both are bringing even more interactions and mechanics. Both are considered stronger than anything seen before. As always, the letters OP are widely used to describe them both. 1.0 is the realm of Falconers and Warlocks.
So, I am wondering:
The team wants, rightfully, any new (or newly refurbished) mastery to be more intricate, more interactive, more fun. That implies always bringing new interactions and deeper mechanics in the mix.
And that also implies that any newly released mastery leaves all the older ones in the dust. They “feel” OP because they have more options, more powers. I am not sure they always are objectively stronger, but they feel this way, because they are more complex and more fun.
At least, this is how every new addition has appeared in recent years.
Can it be avoided, or is it bound to be the pattern forever and ever? If so, is it a good or a bad thing (or none of the above, maybe it is just what it is, live with it)?
I don’t know, just wanted to share my thoughts. What are yours?