I enjoy trying different build. But recently I found a little problem that burdens me.
It seems that many of the popular end-game builds are tied up with quick moving and clearing speed, while some builds are actually working steady and slow.
Is there a chance to make the end-game contents to have a global speed modifier to affect both players and the enemies, so we can play most of the builds with comfortable grinding speed - since everything becomes quick and fast?
not 100% sure what you mean but ill try and answer a few interpretations I get from this post.
In empowered monoliths, you push corruption to scale your drop rates and rarity. Best thing to do is find a corruption that is as high as possible while also being quick to clear. The only difference between builds is how high that sweet spot of corruption is.
If you enjoy making your own build ideas from scratch, or enjoy trying non-meta guides, I would honestly just stop looking at meta builds entirely. They are designed to be as optimal as possible and so will always be way quicker than your average build, just focus on gearing the build you want to make and pushing it without worrying about how it compares to meta.
Some builds also tend to fill boss/clear niches. So some builds and specs have really fast movement/kill speed with larger area attacks which allow it to kill crowds really quickly. But for bosses, a slower, burst DPS build or high damage single target build is way better, though they are much slower at echo clear.
Its worth considering if the build youve made/are using more effective against bosses or groups, if its bosses and you want clear speed, maybe try and tweak the build to reflect that, more AoE/group damage, fast movement speed and short skill cycles to jump from pack to pack easier.
Other than that, there is no way to really âspeed upâ your clear or the actual game through any settings or anything.
Hope one of these helps! If not please let me know and specify further what you are inquiring about ! <3
Speed modifiers dramatically affect the feel of the game, and I wouldnât mind seeing them tuned down slightly. I decided to sit down and play Diablo 2 (pre expansion) after hearing about it for years, and itâs amazing what a difference in feel it has compared to POE, D3, and D4. I found I played it more thoughtfully and it was more satisfying to walk up and confront enemies instead of sprinting across the map like a jet fighter blowing up moving bags of HP with micro-missiles. The combat feels more like a fight, somehow.
Now Iâm thinking that anything which brings speed up to POE and D3/4 levels of massive clearing is something that should be approached very cautiously. I noticed that movement speed boosts in LE are comparatively rare and I hope they stay that way. When I played POE and D4 this season, I noticed a spike of frustration and impatience whenever I had to slow down for any reason. If I wasnât always blasting at super speed, I actually felt bad. I didnât have that kind of negative emotion spike with D2.
LE has different needs for sure, but after trying both approaches to clearing, I hope it is tuned to a more thoughtful speed than to the point that most other ARPGs have gotten to.
Its just option select really.
LE might not be for OP for example if he feels like enemies are too fast and that his slow builds are being punished.
LE to me feels like it takes quite a good middle ground. LE feels generally faster at a baseline then take a poe1. When you are level 1 in the starting zone in LE, your attacks feel more smooth and less locked in then say spawning in the beach as marauder etc.
PoE will let some builds get 20 attacks per second, where as last epoch will generally cap you out at like 6ish and generally cost you a ton of resources to get there.
So last epoch feels like it has a better floor with a lower ceiling.
One thing I will say in general that I wish the arpg genre would do away with is loss of player control. one of the best feelings of this genre is just how fluid it feels to move around and attack, even if it takes you 10 seconds per pack, or 0.2 seconds per pack, you still feel like you have a ton of agency in moving.
I think for me, even in a game like d2, getting stunned or chilled or whatever is just a frustrating experience because your baseline experience is worsened.