Didn’t realize that was an option—pro tip for me!
Admittedly, I was not - like the others - with an almost naked avatar at Majasa and consorts, but there were no problems.
→ I think the whole procedure behaves about like the first visit to “Rahyeh, the Black Sun”, there have also the very most at the first time “looked at the radishes from below”. Everyone will get used to it.
All in all, the opponents seem to have become a good deal stronger, some of my avatars are also getting their knickers in a twist at the moment. Time to figure out their “builds” better (or for better items).
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It was different from Rahyeh though. With Rahyeh, the mechanics are actually avoidable. He gives enough prep time before starting each attacks. There are also consistent attack pattern. All that is needed aftter learning that is to be patient and enjoy the fight.
With Majasa, the first phase is manageable albeit quite annoying with her fast cast speed,l and slow-stop debuff The biggest problem wih first phase would be the sheer number of huge damage attacks on screen especially when the four crystal appear. The attack cannot be waited on unlike rahyeh as we have to destroy the crystal in the middle of all her shenanigans. It is like the abomination boss but with the caveat that the boss can kill you if you got 2-3 hit.
Second phase has a huge issue as she has lunge attack, high move speed and attack speed and medium aoe. There is nothing to learn here other than kiting. I have also thought of chill, but at that point, it will take a lot of time to add chill to my arsenal without ruining my build.
I mean the whole argument of sentinel not having a non targeted instant move skill like other classes is his natural tendency to tank. But there is no tanking this boss especially in ch9 with subpar equip. Sentinel not having natural useful cc node such as chill in most of his skills is also a problem in addition to being melee.
Edit: also, don’t get me wrong. I enjoy the fight with Majasa (other than phase 2) but having such difficulty in the campaign feels wrong.
When I got used to Rahyeh after an attempt or two, he was easy. When I got used to Majasa after six or seven attempts, I had to redo a bunch of gear, and she still wasn’t easy!
We went to Majasa with two characters.
1.) The whirlwind barbarian was freshly created, has played through the entire campaign this WE and has basically no really good items.
→ He died once or twice (don’t remember exactly) at Majasa.
2.) My necromancer was reasonably well equipped and had been around for a few days longer.
→ Not even a single skeleton died on him.
That’s all I can say about it.
→ I’ll probably do this a few times with other characters over the next few weeks, since it gives a passive skill point. ![]()
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I have no doubt some build have easier time against her.
But again, this is campaign ch9. We still have ch10-12 to come. Are we going the PoE route where only a few build can survive even on campaign?
Edit: also perhaps change the fire crystal to ice crystal? It is a natural evolution from Lagon fight. So after Lagon, we will need to add physical, poison resist and some crit mitigation(?). Rahyeh(fire) can be the fire boss. I understand it does not fit the theme though.
The title is a bit subjective as it is new content.
Took a VK Devouring orb caster through with minimal difficulties until the last boss. I played with it some just learning the mechanics so it took a bit. It was all deathless. The VK I stopped purposely at end of Lagon at 56 and ran it through with the gear it had on it and changed the passives/skills to match the new ones. Did the whole chapter while releveling two skills from level 9 resets.
There were no major surprises that you could not counter with unless you were completely caught unaware (should be paying attention). There were plenty of tells from the mobs You had to watch them. The only mob I say has a serious issue is the knockback the scrabs get, if there are 3 of them fighting for your hitbox area, it can get quite messy. Think of siege golems.
Not even a single skeleton? That’s so bizarre, considering my 30% armor max phys resist max poison resist max lightning resist 700ish hp Forge Guard who was also fresh this patch was dying in just a couple of seconds in the poison pools, two shot by the orbs, etc. Could that be indicative of a bug somewhere, or were your skeletons somehow extremely tanky?
EDIT: I’m at max replies for the day RIP. I don’t want to lose sight of the important issue at hand though: regardless if she is or isn’t beatable, I definitely had a lot less fun fighting her than I did other bosses, and I think that that is because of her damage output. I might be wrong as to the solution, but my experience stands no matter what.
This boss is kinda crazy imo, im having hard times with my javadin… Her petrifying skill and meteor are barely dodgeable, multiple debuff stacks and when i can reach P2, i cant do anything against her crazy attack speed and movespeed… Ive never struggled that much versus a boss, maybe i’m doing something wrong 
The incoming damage on the boss feels a bit high. I didn’t die to it, but I probably had better gear(2,5k ward- low hp) than most of us going there on our first playthrough. In P2 there were multiple times I got to oh-shit position where the incoming damage was really high and with my near 1k ward per sec I couldn’t outheal it.
Granted my resistances and endurance were low, but it was a leveling character that that point… So can’t really expect to have everything maxed. There may have been something I could’ve done better to dodge mechanics, but as I barely survived and killed it on the first try, I felt like I didn’t want to try it again.
Yea, that is too low. Plus stack on some health regen, use a carapace shield, if you are 64 for cap poison resists for that section.
You can spec Holy Aura into cleanse in the top left portion of the tree… that helped me in P2 (got rid of shred stacks)
Casually going through Ch 9 myself on a force guard with 45%+ armor and 108%+ phys resist (more from certain procs) and while I may only be sitting on 33 health regen (plus health on hits) the alpha spine hunter stacked bleed so fast, and was entirely unescapable thanks to apparently zero cooldown leaping and easily outrunning 35% move speed, it was absolutely impossible not to die. I may be playing Masochist, but I’m overlevel for the chapter having done a few monos. The fact I’m this stacked (using a shield, too, at 37% chance and 32% effectiveness) makes it clear to me things are absolutely overtuned. The effect and damage from stacking dots from mobs (as well as non-hit AoE flamethrower attacks like the soul cages or ice bats for that matter) are stupid overtuned. There’s no strategy to avoid how stupid nasty dot stacks are from rares and uniques and if part of your sustain is either channeling stationary or attacking a mob and I have no means of outpacing the incoming damage, at this much excess defense, is just not going to be acceptable.
I’d like to try my luck at HC Masochist some time, but knowing some enemies like this exist (most dangerous, of course, for melee) I just can’t even bother trying. Doing everything right and still melting through a mountain of defense is just not good balance when it’s unavoidable damage like dot stacks.
Is it overtuned? Damn thing covers the screen in inescapable mess and requires so much kiting it takes a week. Compare this boss to say Lagon. Lagon requires paying attention, Lagon requries careful movement, but is fine if you do these things. This boss is constant screen-eating insanity, with different resists for every idol and poison to boot, and there’s not enough CD reduction in the world to handle it with movement skills. “Enough movement speed” there isn’t enough movement speed if you’re not a super-tank build, and not everyone is. This is not “Oh get some resists it’s fine” stuff, and anyone who’s replying with some variant of “You just need perfect resist 6 layers of defense god himself and chuck norris it’s NP!” you might want to try remembering where this takes place. The story. The same story where people will not have tons of rare shards, amazing gear, and just happen to be running tank monsters. You know - that part that happens before you get all the cool stuff? Remember that? Obviously not.
*: And yes, some builds will be fine with it. That does not make it just fine tuning-wise. We all have to do this, not just Hulk on steroids super-builders or those who happened to choose things that synergize with this fight better. This is not ok. Very disappointed with this boss design - filling the screen with nonsense that has no escape-able pattern etc. just promotes a 'Pick one of the builds that is good at it or bang your head against the wall for an hour with many, many deaths" meta. I thought we weren’t doing that here ;p
Holy fucking shit I finally hit Majasa. Again… 108%+ phys, 45%+ armor, 140% fire res that pylon still can kill me under a second (it nearly did, stun locked me, and I was still low health after mashing 3 pots), I’m 1100 health, her first phase is still like a 6 minute fight and then she has another where you’d THINK all this defense would matter and no, I can’t keep up, even when using Rebuke (doesn’t help that she’s on you faster than Duriel in D2). Monsterously overtuned. She’s worse than Merciless Malakai when Act 4 was end of storyline in PoE.
It is all grossly overtuned. We need damage output and health reduced by a good 30% depending on the enemy, the snake rares that naturally reduce ally damage taken should never get Twinned (or not effect each other), there’s simply too much mob in the final areas given this game’s typical pacing (especially for their health), Majasa needs a health nerf by 30% minimum (Lagon can feel like a chore for how much health he has and how easy his tells are), the poison pools need to fade away a good 1.5 seconds faster, and her second phase… I was on it for about 3 minutes before the relentless barrage of attacks finally broke through and I couldn’t sustain. Hardly a single potion in sight, too.
majasas worst skill is her stone gaze, the issue being it comes out fast and thus sentinel has severe trouble dodgeing it(as they have to lunge into majasa and THEN cycle around, meaning they need to do it at the STARTUP)
Killed by Oblivion spike with max res, 800 health 1500 ward constantly. I’m only level 60 having gone through the campaign with around res 15 off max across. Definitely feels overtuned with the incoming damage and boss health. Can’t get her passed that 60% health mark and yeah I’m casual with 45 hours in game with no monos, but seriously. Needs to be tuned down. Made it to phase 2 finally after 5 deaths, hahahahaha. Boss gets a big NOPE from me.
This boss is a visual clusterf**k. My brain just can’t keep up with everything happening.
Lagon was much better in that regard. Red eye? MOVE!
Majasa, I just gave up and headed into endgame to beef up a little.
If you fight her in melee range it’s easy to run to the side to avoid that.
The cold meteor that sends out a line of damage if it misses? Also very easy to “dodge” if you’re paying attention, but you’ll need to run in a circle so you don’t get hit by the second bit of it.
Easily avoidable by not standing in the red circles.
I was able to facetank that on my block paladin (only ~50% chance to block & 50% DR on block) but I did have a decent amount of life on hit/block.
It’s a mechanic-heavy fight which isn’t too difficult when you’re used to them & know what to do, just like Lagon, Rahyeh, etc.
LE has always been about not dieing rather than out DPS-ing content, not like PoE/D3, it requires a change in mindset.
Hyperbole aside, all of the “inescapable mess” is … fairly easily escapable just by running out of it & decent awareness of what #### is on the ground. IMO, the fight feels not too bad in melee range. Paying attention & learning what goes where & you’ll be fine. Don’t forget that we’ve had Lagon for a very long time now so the community as a whole knows how to deal with him, I don’t expect Majasa to be any different, though she is harder.
Having done it on a Paladin with Lunge, I only ever used my movement skill to get back into range to attack, you’ll be able to do fine by just running with decent movement speed
And people throwing the hyperbole at it saying it’s too dificult (“covers the screen in inescapable mess”, “equires so much kiting it takes a week”, “not enough CD reduction in the world to handle it”, “there isn’t enough movement speed if you’re not a super-tank build”, for a few examples of the last two posts), isn’t any better than those who you’re calling out. That particular door goes both ways.
Is it “perfectly tuned”, probably not, it’s just been introduced, it’s a step up in difficulty & part of the community is loosing their collective #### about it given the difficulty of the earlier campaign (though the devs did try & smooth things out a little in chapter 8/9/early mono).
And some won’t, but that doesn’t mean balancing around the lowest common denominator makes sense either. The devs want the difficulty to increase as the campaign goes along, which it does but not smoothly & they need to work on that so you don’t get difficulty spikes at certain points. Plus it’s a boss so they don’t want it to be a facewalk that anyone can just roll their face over the keyboard and complete.
I’d be surprised if the devs didn’t tweak it down a little over the next few patches, which is fine, but they’re not going to change it so much that you can do it blindfolded with a nekkid lvl 1 character (which is what some of the hyperbole seems to want it to be, see how useful that feedback is? No?).
It doesn’t help when Rebuke appears to be bugged.
I don’t think they stack but I’ve never noticed either way. And no I’m not playing with some diabolical uber-build.
For bosses I think that’s based on % health lost, so if you’re struggling to make progress, that’ll be an issue. It also doesn’t help that they nerfed access to leech at the same time. We need to adapt (and complain feedback, without the hyperbole).
Start off in melee & you won’t have any issues with that. And it’s not as if her melee is particularly bad.
Llama is proficient in the non-meta just above worthless build category. The primary issue I saw with most of the complaints is twofold: 1) not a large enough hp pool to take multiple hits and being under-geared only compounds these problems. 2) no video guides showing the mechanics for people to practice or show them how it is done before they try it.