Great content guys,
this might be my favorite discussion of recent times.
Big thank you to all the player coming in and expressing their feeling, and being honest about stuff.
Dying in an aRPG is part of the learning curve and from what i gathered even some of the players here, that are admittedly on the “lower skill end”, do find it ok.
I think one of the most important points is, that the boss fights are very well telegrapohed and usually you will see, from what you died.
Even if you are not fast enough or don’t know how to react to stuff, when you are encountering it on the fly, the first time fighting the boss.
You learned something and will know 1 more thing, when fighting the best, the next time.
One more suggestions
Some players mentioned, it feels very punishing, after dying to a boss, that their echo progress is resetted so far, that they can’t do the boss immediately.
I think this is also one lever EHG could change, to make the difficulty gradually increase.
If the amount of echoes, that you lose, when dying would start lower and ramp up from timeline to timeline to timeline, this could be a way to make the game feel less punishing at the start of a players journey.
Currently you lose 2-4 echoes. With my idea i was more talkign about losing 1-3 echoes in the very early timelines (maybe the first 3-4 timelines). Then slowly increasing to 2-4 echoes.
And for the later timelines it could be maybe even 3-5.
And when it comes to empowered timelines, this could be ramped up even more.
This would not the difficulty directly, of the boss fights, but would still contribute to the overall difficulty of the game.