Is it serious to take over 100 runs to conquer just 1 monolith now?!

This is exactly what I was thinking and tried it out. I thought hey, once you set up the web you can then farm the blessing faster if you didnt get the desired one. The problem I encountered was that at around 51-53 stability per echo, I only got dead ends (the echos where you spawn the new boss who resets the web and then you start again at 30 stability per echo so thats not an option.
Maybe I am doing something wrong but I doubt it but they way it is now it doesnt feel like fun :confused:

Maybe you can post your experience when you have played more, would love to hear it.

A simple and effective solution would be to reduce the needed stability, especially for the last quest echo. So it wouldnt take that long to do the quest and we keep the web and can keep on target farming the echoes with the rewards we like.

I believe that is the intention though it would be nice if a map could never have all connected maps be shades.

Thats my Impression i had … i did get slower.

Usually the best way seems to be now - rush outside to one side only (max stability whatever it takes) find the most outside shade and kill it. Run outside again and stay there … imho more than 1 shade kill isnt worth it if you want to get to the boss ASAP - but im sure someone will do the calc soon if 2 kills are better than one.

That would be awesome! WOuld be nice if you could expand the echo web even further.

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Or with every reset the +corruption also adds flat base stability to all maps

If its already like this then increase that amount would work too.

I cant deal with 40+ maps for just one end boss especially for farming :face_with_head_bandage:

I think this is also a good idea and tbh, I thought that corruption would do something like that but in fact it doesnt do much except making echoes more difficult.
I have played for like 10h since the release and this way, farming Empowered Monoliths isnt fun, it just takes too long.

Does anyone know what happens if you die to a Monolith Quest boss in the new Monolith layout?

Do we lose 4 echoes worth of stability, or a larger amount?
Or do we not lose any & get to have another crack at the quest immediately?

From memory you loose some stability so if you’re still above the required amount you can have another crack at it immediately.

no more echoes penalties. But if you fail once, then you lost your chance to pick the award ball/bag.

There was a message from EHG_trasochi dev on reddit:

Stability gain increases with both corruption and how far an echo is from the centre of the web. Because of this, as long as you’re killing the shade to increase corruption, or running echoes far from the centre your stability will go up much faster. For example at 200 corruption echoes far from the centre of the web can give 75 stability, so you only need around 18 of them of them to unlock the final quest echo, which is much less than pre patch, and it can go higher than that.

Even if you don’t increase corruption by much, as long as you’re doing echoes further out from the start (e.g. ones giving around 45 stability) it’ll be as fast as it is pre-patch. It’s just the initial run of an empowered timeline where it’s particularly slow.

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Thank you for sharing this information but the logic is a bit flawed. 200 corruption means 100% more monster health and damage instead of 50% in Empowered Monoliths. It would take much longer to clear the echoes. You will probably die more often. Furthermore there are echoes with a set time like the Arenas and Beacons which you cannot “speed clear”.
Curious what the new meta will be regarding the new monoliths. I will play some more and see how it feels after a couple of days.

That’s for the normal monoliths, not the quest echoes that Zathras was asking about.

Also just noticed @Zathras, B5 was my favourite tv show & Zathras was an awesome character.

Not sure how it’s been for you but in my play last night I already noticed mobs were hitting harder in empowered monoliths than in 0.8.1. I was gobsmacked getting killed a few times on my 6K ward sorcerer. I can’t even imagine what it will be like at 200 corruption.

You need to kill the shade multiple times to speed it up. i kill him 3 times a run - heres some pics

https://imgur.com/WXg1d9u

https://imgur.com/a/0ki3X04

second one i made an error and killed orobyss which lowered corruption, first pic is after the rahyeh kill and second is prior to lagon…who i cannot kill due to game crashing on death currently

Thats what Synthesis League had of POE.
I bring that up since this system looks similar. It is only less flexible then the POE one and different in its approach of progressing.
In poe you just had 1 web and could expand with tiles that you could gather. That was really cool. You even had bosses on the web.

I have to agree that progression feels incredibly slow, even with a few Shade kills.

I think that some of this is related to the sheer number of different monoliths that we have now. I feel like that volume fit the old system well but doesn’t fit the new system quite as nicely. In my head I’m multiplying the time it takes times the number of monoliths we have now.

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Also times the number of alts you’d like to try.

Its absolutely horrible, I was already bored with the game before 8.2, after 8.2 I dont even wan to play at all.

My main is lv100 and all the characters I play are in empowered timelines, I have no desire to spend 2 days on a timeline when theres a 99% chance im not even going to get the blessing I want or get it at its lowest possible value.

Between this and the broken wengari spires and moon spires I just dont even feel like bothering. Alot of this positive feedback are from all the people running white maps still, when they get to the empowered versions im sure their tune will change.

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Between this and the broken wengari spires and moon spires I just dont even feel like bothering.

Wengari Spires are doing way more damage than intended and already has been corrected internally. This is the first time I am hearing about Moon Spire, is it also hitting harder than other spires?

I think everyone is jumping the gun a little bit with these changes. Yes, they are more grindy, but the game is being developed in a way that will support it long-term. When LE finally implements their seasonal model, they want the game to be PLAYABLE for the entire length of the season or league, which will be several months long. If everyone has the ability to progress through the entire monolith in just a few days, they’re going to dump the game in a week or two after a new league releases. People need goals to work towards. The best model IMO is a lot of short-term goals, some grindy medium-tier goals, and a choice few long-term ultra grindy goals. I am hoping that EHG takes this kind of approach when it comes to the final product so that people who are dedicated enough won’t get bored, but it also leaves casual players feeling like they can still progress. This is kind of a sweet spot that is ultra-hard to achieve, and I feel like right now we are looking at just 1 piece of the puzzle that will be the eventually finished end game of LE.

I’m not sure where I stand on the new monolith, but my advice is to give it some time. The monolith questline should take a few weeks or more of casual play to complete, it shouldn’t be done in a few days. It should be an investment, otherwise, there are zero reasons to stick around. I have a pretty big problem with this “Everything should be accessible and I deserve x” sentiment when it comes to games nowadays. When it comes to grindy ARPGs, you have to be prepared to not see some content or to not achieve a full build without some dedication. Casual 3-5 hours a week players should not be progressing to the end of the end game questline quickly, because if it’s that easy to progress then the 30+ hours a week players are just going to get bored.

There is a sweet spot, I don’t think the current state of the monolith is it, but give it a chance and see how it feels in a few weeks.

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