This is a horrible idea.
Do you guys even play it out ?
Nobody would want to play through it now since there are too many runs ahead.
What choices do we have and what would we be forced to do ?
the best way is just to run through to the other end to kill the boss or seal the portal…
does it matter how much work you put to design each map now ?
edit 1: This patch is a lot of things and I believe devs have worked hard to deliver it. But honest feedback is also necessary.
today’s society is very fast-paced. To spent over 3hs and much more for those who are not quite experienced with this genre of games to conquer just 1 monolith is CRAZY and totally negative.
Imagine when you return to farm the boss for the Boss monster infrequnents!
how many 3hs you would spend before it finally drops!
Same challenge is laid out for those builds that don’t have shifting/transporting skills.
While i was playing, I was a bit frustrated and felt like the game’s trying to convince me not to play.
This game is well-structured and is with loads of content. So there is a better way of handling this and leave our time with other interesting classes and builds, in stead of this.
If you just keep running a path you get more stability on the later maps
but i still run into problems where every high level monolith takes about 50+ map to get to the final boss. Thats more than double than what i usually get for the last patch
Yesterday I realized exactly the same and wanted to open a feedback thread here but now that OP has alrdy done it I am just going to reply here.
The first LVL 100 Monolith took me 40 Echoes which is almost double from what it was before the patch. With the increased monster health and damage it took me longer to finish the echoes and to complete those 40 echoes it took me roughly 3 hours. Thats INSANE!
I immediately got a feeling of frustration and it is deffinately disencouraging me to farm the blessings. Now imagine you have to do that for every Monolith !!!
THat is one thing I hated about POE (they torturing grind) and I hope they didnt do this to keep you playing because at least I wont play longer this way, quite the opposite. Hope they are going to balance this soon.
I only got to play around for about 2 hours last night, but I did notice the farther you went out in the map the more instability was added per map. Would it be worth it to never reset through orobyss and continually stack maps for added instability?
This is exactly what I was thinking and tried it out. I thought hey, once you set up the web you can then farm the blessing faster if you didnt get the desired one. The problem I encountered was that at around 51-53 stability per echo, I only got dead ends (the echos where you spawn the new boss who resets the web and then you start again at 30 stability per echo so thats not an option.
Maybe I am doing something wrong but I doubt it but they way it is now it doesnt feel like fun
Maybe you can post your experience when you have played more, would love to hear it.
A simple and effective solution would be to reduce the needed stability, especially for the last quest echo. So it wouldnt take that long to do the quest and we keep the web and can keep on target farming the echoes with the rewards we like.
Usually the best way seems to be now - rush outside to one side only (max stability whatever it takes) find the most outside shade and kill it. Run outside again and stay there … imho more than 1 shade kill isnt worth it if you want to get to the boss ASAP - but im sure someone will do the calc soon if 2 kills are better than one.
I think this is also a good idea and tbh, I thought that corruption would do something like that but in fact it doesnt do much except making echoes more difficult.
I have played for like 10h since the release and this way, farming Empowered Monoliths isnt fun, it just takes too long.
There was a message from EHG_trasochi dev on reddit:
Stability gain increases with both corruption and how far an echo is from the centre of the web. Because of this, as long as you’re killing the shade to increase corruption, or running echoes far from the centre your stability will go up much faster. For example at 200 corruption echoes far from the centre of the web can give 75 stability, so you only need around 18 of them of them to unlock the final quest echo, which is much less than pre patch, and it can go higher than that.
Even if you don’t increase corruption by much, as long as you’re doing echoes further out from the start (e.g. ones giving around 45 stability) it’ll be as fast as it is pre-patch. It’s just the initial run of an empowered timeline where it’s particularly slow.
Thank you for sharing this information but the logic is a bit flawed. 200 corruption means 100% more monster health and damage instead of 50% in Empowered Monoliths. It would take much longer to clear the echoes. You will probably die more often. Furthermore there are echoes with a set time like the Arenas and Beacons which you cannot “speed clear”.
Curious what the new meta will be regarding the new monoliths. I will play some more and see how it feels after a couple of days.
Not sure how it’s been for you but in my play last night I already noticed mobs were hitting harder in empowered monoliths than in 0.8.1. I was gobsmacked getting killed a few times on my 6K ward sorcerer. I can’t even imagine what it will be like at 200 corruption.
second one i made an error and killed orobyss which lowered corruption, first pic is after the rahyeh kill and second is prior to lagon…who i cannot kill due to game crashing on death currently