Yes it just feels off when I am constantly abandoning builds that I was still enjoying very much because of the lack of access to defenses.
I was really enjoying the spellblade, it was very smooth and satisfying to play, and I would have developed it further and pushed it into the endgame; if I had not come up against the problem of almost zero access to armour or damage reduction. For reference, spellblade has a whopping 10% DR available for 5 points and zero other options available for me to utilize toward improving this build’s weakness. Alternatively, the druid has ursine strength (16% DR), boar (15-30% depending how spec’d), impervious (20% for 5 stacks), as well as access to copious amount of armour and health, without getting deeper into specifics.
I’ve had similar issue come up in the past with other builds such as smite sentinel and brushed it off as ‘the game isn’t done yet, probably its just not there yet’. But now we are coming closer to the 1.0 release and I still feel I am abandoning the majority of my projects once they fail the defenses check, and it does not feel right when I still want to play those builds and are disappointed that I have to step away from them as I don’t see a light at the end of the tunnel for a build that has 10% DR and zero armor.
Alot of the builds that are ‘meta’ right now either have access to a very large amount of DR or are things like swarmblade with 85% dodge chance from serpent stacking. Otherwise I don’t see those builds in very high corruption as they struggle much earlier in their progression.
I thought it might just be specific to me as my goals are oriented directly on the far endgame (high wave arena and high corruption), but I am pretty sure there are alot of other players who are also interested in pushing the same content and I’m wondering if they felt the same thing happening to them.
Also, I’ve wanted to create a scurry build for a long time. Now, after so many ‘failed’ builds, my very first thought before starting is ‘can it get tanky enough?’, or 'can I make the minions tanky enough?". I haven’t even thought about theorycrafting the build yet or better yet know ANYTHING in general about the build, but already the first thing I am thinking about whether I should be looking at playing in spriggan form so I can spam eterra’s blessing onto the squirrels to heal them otherwise they won’t be tanky enough to survive.
That last part of that thoguht process I thought was almost alarming. I don’t know anything about the build, haven’t even started a planner or know much about minions in general, but the first thing I am thinking of is am I (or my squirrels) going to have enough defenses to survive, since defenses seem to be such an important part of the game, more important then anything else it seems.
Also the fact that once you have ‘enough’ damage in the endgame, getting more damage does not seem to do anything. Smack 600 corruption oroboss for 1million damage crits multiple times, and it appears his health bar increases 10 fold a few moments into the encounter, rendering your damage progression irrelevant- if those damage increases never existed at all- whereas had you invested further into improving defense instead, this would have had a meaningful impact on the encounter.