Dungeons are kinda niche. One of them is not really a great idea to do unless you have a good unique with legendary potential and good exalted to go with it that you want to make legendary…and another isn’t worth doing unless you have millions of gold. I just save my keys. But I guess like on my older characters I have so many keys that I could have done them if I want. I guess I don’t like to. I also don’t like arena but that’s another opinion thing I mainly just do monoliths late game, and trust me, there is PLENTY there for you to do. If you do things naturally the normal way, it’ll take you a while to go through all of them and unlock empowered monoliths, and then it’ll take you a while to get greater blessings on everything. Then you’ll want to raise corruption and farm, etc.
Plenty to do in monoliths.
Sorry I was so harsh on your gear. But you said you were having issues, where I did not, and I found that as a difference between us so thought it’s worth mentioning. But I bet it helped a lot you’re using wraiths now.
If you only cast bone curse, you should never run out of mana. But I know you were casting wraiths too all fight right?
You can do monoliths BEFORE beating the campaign, btw, but yeah the first one is recommended lvl 58 so may as well finish the campaign (which you did). Make sure you did enough side quests to get all the passive points and all idol slots unlocked (hit M and look in the bottom left and it tells you). I actually did ALL side quests, but that’s not necessary. I’m just a completionist.
You’re not going to find a loot filter that is aimed for physical damage/melee builds because nobody goes for them lol. I just make my own loot filter. It’s pretty easy. I could make try to send it to you if I could figure out how? Wonder if I can like past a code here or something. IDK.
My current filter is basic, and it’s also ever-changing. But yeah.
So anyway yeah your filter hiding 2-handed axes is no surprise. Just make a new rule at the top that shows the SPECIFIC subtype of 2-handed axe at lvl 64 that gives minion damage (up to 110%!) as that’s the one you want. As SOON as I finished the 58 monolith and went on to the lvl 66 monolith, I was lvl 63 almost 64 and I found 2 axes in the first map before I leveled and 2 more after I levelled. 4 more in the first map. So they aren’t hard to find and aren’t hard to craft on yourself.
Another difference between our builds, and I’m not saying it’s wrong, but in the abomination tree I take Engorgement and I’m working on Epicurian, instead of Corrupt Palate and all those out that way. But you’re not doing melee physical only like me so maybe it’s ok.
However, Engourgement gives me 45% damage PER POINT, from the 5 large skeletons and 4 skeleton mages. Yours will be around there too.
You also stopped short in Bone Curse of the nodes that would make your minions do up to 50% more damage (multiplicative with all other sources) which is pretty strong even if you’re not doing physical only. I would get rid of the bleed. It’s useless other than bosses, and you’re shredding their armor already anyway so IDK. You also should have an execute. There’s a 10% from the lich tree which I see you don’t have and Transplant has one as well but Bone Curse has one and it only costs 3 points for 12% execute. That means 14% more damage multiplicative with everything else because doing 88% of enemy HP counts as doing 100% (a 14% increase in effectiveness of ALL DAMAGE done to ALL ENEMIES that have bone curse is just insane, IMO, you could lose a little bit of area since it’s the only thing you cast you can afford to cast it 2-3 times instead of 1-2 per pull, for example, especially as the mana cost is so low).