Hello everyone! I’m excited to introduce this build that I have been diligently been working on while on vacation from work! This is also my first time ever posting in a forum so go easy on me. Thanks!
This build is a template to get you started. Sadly, I do not have the time to test different variations of this build. As time goes on, I will do my best to update this guide based off suggestions from the community. This build is still in progress of being developed.
- This is a bladedancer build that focus’s on surviving while eating as much damage to the face while slapping everything to death with flurry and the occasional lethal mirage to boost screen clear and the amount of bleeds you have active.
- great damage
- decent clear speed
- Wambo combo for boss dmg
- great survivability
- lethal strikes has a 10 second cool down
- AoE/“channeling” abilities by monsters should be avoided
- farming the uniques could be frustation (unique dependent)
I will add more to this section based on feedback and if I feel something as changed
Additional gear should be focused on maxing your resists out. Other important suffixs/prefixes include: %# Physical Damage, %# damage over time, +# Dodge rating if hit recently, +# health gained on glancing blow, increased health modifiers, dodge modifiers (+# , #%).
These are examples of the types of idols you’ll need. I recommend having 2-3 damage over time/physical damager over time idols with armor shred or +# dodge rating if hit recently. The rest of your idols should have + health, vitality, and resists.
- Apostacy/Glancing Blow
With this bladedancer talent we will convert all dodge chance into glancing blow chance. Why glancing blow over dodge? The answer is easy: we can easily stack it to 100% giving us 100% uptime of 35% of damage being mitgated at all times. Take a look below:
Unbuffed Glancing blows vs buffed Glancing blows
“buffed” glancing blows meaning as we take hits, we gain stacks of dusk shroud. The more stacks of dusk shroud the better.
Yes, we are using block to further mitigate the damage we take. The corsairs set provides the following bonus:
This is slightly confused since we are converting dodge over to glancing blow chance so to show you how this works I have provided a few screenshots of my unbuffed blocked chance, and my block chance as I gain more Dusk shroud stacks.
As we get hit more, gain more dusk shroud stacks it, it makes us tanky AF.
- endurance and endurance threshold (boosted by monolioths)
- health on block (boosted by monoliths)
Your main damage will be coming from Flurry and your weapon taste of blood
With the disemboweled node, and the taste of blood weapon, you will be applying on the upwards of 6-8 stacks of bleed every 3rd hit along with 2-4 stacks (depending on your bleed chance). This weapon causes the damage to basically burst on enemies with-in a few seconds.
- Flow, shadows, and lethal strikes
flow explanation coming soon
also note: lethal strikes makes your immune to damage for a short period of time while pumping out a massive amount of damage if timed correctly with your shadows, and the flow buff.
I hope everyone finds this guide informational. I spent a lot of time understanding how these abilities worked while transforming them into what I feel is a viable end game build. There are probably a lot of different ways to rework this build or tailor it stat wise different ways. I look forward to interacting with the community to push this build to its limits. If this build manages to get some steam behind it, I will add in videos, and gifs at a later date. I will also update this guide based off feedback if updating is needed. Right now I just wanted to get this build out there for others to try.
Questions? I will do my best to reply to this thread as often as I can.