This exact quote has been said about every single failed/shut down live service released in the past 15 years.
Makes sense
Add content or shut down right?
Need runes and runewords back from D2. Flat level increase Charms which actually increased player power, uniques that everyone wanted, but were rare. Nothing is rare in this game except T7 Affix and LP. Problem is that even when you find the right T7 Affix, itâs a 75% chance itâll fail, that feels terrible. So you get lucky and get a 2LP item with a good roll, and good T7 Affix and T6 affix. Amazing. At best 50% chance to have item transfer fail. Itâs just random ontop of random, fail chance on top of fail chance, with no meaningful power in sight. Only perfect rolled LP4 with perfect Unique roll would mean 100% success chance. Thatâs like a one in 20 year chance, and thatâs so impossible that itâs not even worth trying. Runewords on the other hand, had 20+ scales of power, with no chance to fail, but the worse of the rolls were still BIS so it felt good, and the best of the rolls were worth many high runes, so no matter what you win. That is true endgame. Every game ignores this, and itâs the only thing that kept D2 going so long. That and PVP.
i believe this came from the classless system, than the actual difficulty.
people have so many more options when playing, its not a case of something dropping and you literally can not use it because its for another class.
it later veered towards hardcore because of the insane amount of systems/features/stats, which just made it more complicated for casuals than actual difficulty, then it went further into difficulty because that is the majority of the their playerbase.
this was the 1 major thing that set PoE apart from every other game alike.
every other game forced you to have classes and those classes have limited items/skills for each.
with LE, they have to adjust 4 classes and 15 masteries to bring balance, with PoE, the balance is already there, since there is no class.
its the same with D3/4.
with LE/D3/4 when you get bored of a class, you have to start from scratch and rinse and repeat, with PoE, you just equip different gear lolâŚ
with LE/D3/4 when you get bored of your skills, you have to start from scratch and rinse and repeat, with PoE, you just equip different gems.
as you can see, this gives players more options, that alone increases the amount of players, though it seems they have got to the point where they have stopped pushing features as much, probably because of PoE 2, since thats where their focus would be.
This is just not true. PoE has the same balance issues every ARPG has. In fact, you can even argue that in PoE balance is harder to maintain because you have to account for balance with each skill and 21 ascendancies. Starting point in the passives tree is less relevant.
Which is why every single league PoE has a bunch of nerfs/buffs. And why quite often things get out of control as well. And why some builds are simply killed.
In theory yes, but in practice not so much. If you check all the top builds, youâll find that there are LOTS of skills that are common to most of them. Even ignoring just flame dash/dash, most builds use molten shell or fortify, determination/grace/banner auras, skitterbots, etc. Usually builds have 1-3 skills relevant to that build, then it uses all the defensive/movement skills every other build uses.
In my opinion, PoE became successful mostly because of the huge amount of endgame it provides. The problem with most games having only a few mechanics, like D4 and LE currently have is that players that donât like one or another of those mechanics become limited and get bored.
For example, most players donât like arena. Which means that, as an endgame activity, theyâre limited to monos, since dungeons are more utilitarian in nature and are limited by key drops.
But in PoE, if you hate delve, you have maps, simulacrum, blight, etc. And if you get tired of one, you can skip to another.
But most of all, PoE was successful because combat itself is fun and impactful. Much more than D3. D4 is on par with PoE in that regard and LE is just slightly below. Of course, this is a very subjective metric. After all, there are people that prefer D3 above all others and theyâre not wrong. Fun isnât really quantifiable and itâs depends on the person playing.
true.
since PoE systems dont have as many limits, of course it will make it harder to isolate, also as a result, other builds that depend on certain things will be killed.
it will be the same issue with any build.
example, a unique ring that gives 1000 ward, could be exactly what a melee rogue character needs to do x difficulty. but now, that ring increases the already 5000 ward that an acolyte has, so its not really needed, but they nerf the ring because it allows the acolyte to push past intended levels, what happens to the melee rogue characters build, its dead.
what i was meaning is, everyone is an acolyte, so the nerf to the ring is for everyone, not just the acolyte or rogue.
random builds will always suffer more than meta builds. is literally in the meaning âmost effective tactics availableâ.
also, i believe devâs intentionally break builds to force people to come up with something else, which forces people to spend more time to come up with something new.
always the case.
1 weapon gives 100 damage, while all others give 80-90, if you starting lower, you are already below everyone using the higher damage weapon.
so everyone will be using the same skills because they are âmetaâ for top builds, see above weapon choices.
as builds veer away from the âmetaâ, they go down on the list.
if every build did the same damage, but you just had different effects, every single person in the top builds would be different and it would come down to each persons actual skill or luck avoiding damage in the game.
this wasnt really the case when it first started, they have built into it and people have enjoyed it because it was increasing so much.
it got huge attention from the classless systems.
thats true too.
see that word âlimitedâ. people that dont like those features could enjoy crafting and pushing monos. but when crafting is somewhat âlimitedâ or failing, what do you have left? nothing really.
every endgame feature will fall back onto crafting and/or character skills.
in LE, stats/ailments should have been lower priority than crafting.
I agree with most of what you said. But I donât consider PoE classless. Itâs more class agnostic, Iâd say. Classless would be Wolcen. But PoE still has classes that have significant differences.
Still, it was an innovative system. And I think the passive tree got as much attention as anything else.
My point was that it got attention from those things, but people stayed because the combat felt good and because the endgame kept increasing. Itâs the main reason why Poe is still pretty much a healthy game after all these years.
Also, I should note that LE also got huge attention from itâs systems, especially the loot filter and crafting, including legendaries. Yes, not everyone likes it, but itâs a different twist on things and it also has plenty of fans.
it didnt when i last played it
steam says april 2019.
when you dont have an extensive crafting system or skill system, this is needed.
in my opinion, crafting is where LE needs to really exceed in, if it is going to retain the D2 style.
e.g. let people create their own version of Frostbite Shackles by changing the base and/or certain stats. maybe they want to have bleed on it too, or take an on hit effect from something else. to some degree you can do that, but it is very limited and improvements are frustrating.
for now, they could just allow uniques to be used in crafting with crafting potential, then use LP for slamming extra stats.
this way, people can add certain stats they really want by sacrificing stats already present on uniques and still able to get more stats from slamming.
the crafting system can be almost like an entire game on its own, just with how you can customize and upgrade things.
which means just adding 1 item/stat to the game becomes a huge impact for players to mess around with.
yes it did, but as you play, you find those systems kind of cancel themselves out.
loot filter becomes less useful when it doesnt include LP and people want higher LP to improve their build.
crafting becomes less useful when drop chances for LP are really bad, let alone the chances for the actual items.
legendries become less useful as you find people are no longer playing, because of the above
partly yes, its more of an expansion and gamble on D3âs system where you could just add stats to uniques.
Absolutely stupid comment.
The Art Department cover the shop content, & have nothing to do with bug fixes or End Game content.
I think you must be confused. PoE always had classes: witch, marauder, duelist, etc. And they introduced ascendancies in 2016. So PoE was never classless, just class agnostic, like I mentioned, where class doesnât limit you, it just gives a different starting point in the tree, a different stat afinity (int/dex/str) and access to different masteries.
So Iâm not sure weâre talking about the same thing here.
I disagree on this. D2 players donât like to craft, as a rule. They like drops. So crafting needs to be a tool, rather than an end goal like it happens in PoE. As for the small portion of D2 players that like dumping recipes in the cube hundreds of times in the hopes of a 2/20, those are happy with the LP system, since itâs similar (although itâs much easier and much more forgiving than D2âs).
Yes, but this ties up with what we discussed before that some players like attrition. And some items are just rare and not supposed to be easy. Itâs like getting that perfect double corruption in PoE. Itâs gonna take a long time until you get one.
And unlike in PoE, in LE you donât actually brick the item. At most, you just have the same functioning unique.
Yes, but this is what the devs donât want. PoE already letâs you play crafting/trading as an endgame mechanic. EHG wants LE players to focus on combat almost all the time. Stuff that is outside of combat should be a tool to help not a goal in itself.
This is likely to get changed soon(ish).
1.1 will bring changes to both factions, letâs see what they come up with. But as discussed before, the ultra-rare uniques with high LP should remain really really hard to get, imo. If gear is easy to get, you have another D3 where players join for a week, get everything they need and then leave.
You couldnât add stats to uniques, you could change one stat for another. Not quite the same. And certainly not enough for players, as can be seen that D4 tried to do the same and had to change stance for S4.
Not to mention that 1.0 barely had any new MTX and theyâre still missing 3 MTX categories. If what he said was true they would have added at least skill MTX.
But you shouldnât really pay attention to him. He hasnât had a single post saying anything positive about the game yet. Theyâre all about accusing the devs of being cynical scammers and cash grabbers. Makes me wonder why he even bothers posting anything. UnlessâŚ
I stopped playing after a certain patch completely gutted my performance/fps in game. Went from 75-90 fps steady to approx 40 fps steady with constant fps drops to near zero with the same settings. A bit of a letdown since I just got into end game and was having a blast.
low end performance has at least improved some, no longer crashing my pc with a 1070
yeah, thats sort of what i have been doing, just waiting.
i think they leave because its lacking more builds and you are forced to play another character when you get bored of the builds on which ever character you started.
you can. you put x set or unique item in the cube with x type gems + x skill gem upgraded from greater rifts, and it adds stats to the set/unique item based on the level of the skill gem.
LE made it so you get stats from another item, instead of just a specific select few which d3 has.
i dont know anything about D4 systems, i havent played it, because i gave up on blizzard.
first, they are extremely greedy, selling 1 class for half or almost the price as the entire game.
second, i saw people posting extremely detailed, balanced and valid changes to make certain items more viable and nothing was done, even though there was a lot of votes for those changes.
so, if a company is going to both be greedy and not bother listening to the people that paid for their game, i wont bother funding anything further.
i am sure i am not the only one and i believe this contributes to players going to PoE or other games.
i believe blizzard will try and fail in anything they do, mainly because they dont listen to their players. if EHG follows this, it will have the same result but worse affected, because blizzard is a bigger and more popular company.
They get bored fast because they have full gear in a few hours and all legendaries in a couple days at most. Thereâs no point in farming anymore because you already have all the gear you need and all thatâs left is pushing rifts, which isnât appealing to non-competitive players (which are the majority in ARPGs).
Ah yes, you are right. I had forgotten that.
So far EHG has been doing a great job regarding feedback with the community. A little less since launch because of the increased toxicity a bigger playerbase brought, but still quite good. Mike continues with his weekly streams answering questions, revealing teasers and plans for the future, etc.
yes. if they could expand on the uniques/legendries then they would stick around for longer.
imagine having 1 unique item that you could take a stat from another unique item, basically like putting 2 uniques into 1.
dont jump to thoughts about power creep, there are ways it can be balanced.
for now, its just about the idea.
yes, and when majority of items are literally not viable enough because devâs refuse to make appropriate changes, you will only go as far as the items allow.
well⌠the players went from roughly 10k- to 260k+.
i have played so many games and i know how toxic some people can be.
i dont know if you have played it, but dota 2 is by far the most toxic game i have ever played. over 12.3k hours on steam.
people are extremely toxic to their own team, as if that builds morale.
the reporting and banning systems revolve around muting your own team and preventing them from using the chat.
I played D2 in every free minute since release back in the day and I loved it. Today I think itâs dogwater because it misses a lot of Qol and fluidity I like about todays games. Nostalgia is the only thing that keeps D2 up from my point of view. Heck even Superfuse plays better then D2 and that game is trash.
D2 was a good game back then but I donât touch it anymore since I had a good laugh with D2R. Itâs all a matter of taste for sure but to me itâs just a: âThx but donât reproduce a game that wonât stand a chance in todays day and age.â.
I cant telport from monolith out, or in other place, i don
t the ping server, is 2 sec laggy.
All I know is the last patch introduced some new problems. Give it a bit of time and if it is an ongoing issue since forever open a bug report. The game is newish and full of bugs still that need to be handled. Give it some time.
Have you tried to team up with someone and teleport to said player? Maybe that helps to get out.
Or maybe because itâs only had 1 end-game activity for the past 5 years?
I try teleport in party, and its work, alone i cant play today (all time im in lag 1-2 seconds), yesterday was fine.