Inflation in Merchant Guild

Writing on the topic, because once I switched from CoF to MG, the inflation is soo high, there are 0 cost, and there are 100m → 1b+ prices, how the hell one gets to have few billion gold to spare…
Anyway what do you all think about EHG putting max gold selling prices for items, for example:
T6 - 100k
T7 - 300k
Unique 1 lp - 500k
Unique 2 lp - 750k
etc.
I would like to hear your thoughts about pros and cons of something like this :thinking:
Also in this system, how could low level Uniques be separated from more desirable ones?

this is how currency work, welcome to the real world

I did not know that, thank you :+1:

all games/life with currency system have this problem, you need owners of currency to spend currency. When it’s stacking the value decrease. In games currency basicaly produced from thin air and you need something where gamers can spend it. The current state of trade/other mechanics in LE doesn’t satisfy this condition. You can farm money, you can sell something and get money, but you can’t spend it normally.

Specifically if its amount in the system is increased.
In the real world it happens when the rates are too low.
In this game games because bots are farming and pumping it into the market via RMT.

yeah this too, any trade system = bots and rmt

I know, I know, but do you have any feedback / thought, about the idea to counter it ? As I wrote - to limit selling values ? I am trying to bring this suggestion (if viable) for more pleasant experience of playing on budget time (3h a day), and want to hear other peoples thoughts on this.

I’m thinking that’s a reaaaaally bad idea.

What needs to be done is making a enticing economy instead of the UI mess we have as well as limiters for the lower end rather then the upper end and then it’ll work vastly better.

Limiting selling prices would take a lot of the fun out of finding an item that could sell for a lot because it’s used by popular builds. It would probably just mean that people would trade directly, using third-party websites or discords rather than the bazaar.

This would be dreadful.

Maybe they could make the favour cost to list an item also be a function of the price you ask, but only kick in meaningfully for high prices. So

0g to 1million gold = 0 extra favour to list
1 mill to 5 mill = 10% extra favour etc
5 mill to 10 mill = 25% extra favour etc

With the favour cost rising exponentially? It’s not really fair though as only the seller is punished and the seller is innocent of the actual behaviour that is causing the actual problem. You cannot blame a seller for listing at the current market price, right? You need to blame those whose behaviour is causing those ridiculous prices… which is…

RMT Gold sellers are everywhere and business is booming (because it is stupidly easy to transfer gold between total strangers). So basically while this is the case, legit players can never ever compete with those buying gold “illegally”. Last seller I saw in chat was spamming 10m gold for $1.

Also, Items are being duped and EHG are doing nothing about it (that we know of).

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Apparently the issue surrounding the Arena Keys was caused by this as well – entire stash tabs being duped, and re-sold without limit. Let’s be honest, cheating is the only way there are billions upon billions of gold in the game right now. EHG should be monitoring wealth accumulation, and the sources creating it, the same way Blizzard has done. Anyone who is making 10s of millions of gold a day, is cheating. There’s no other way around it.

It’s just a further argument to make a separate currency for the AH, that can only be earned through MG favour grinding, and exchanged via the AH.

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just remove gold, you can make people to exchange gear without gold

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Apparently, they wanted the best gear in the game to be purchasable off a broken AH. Just buy gold go to market and voila don’t even need to play.

This sounds :+1:

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