Let’s start with setup.
Smoke Bomb:
- Umbral Assault, create 1 shadow every second in every smoke cloud.
- Lingering Fumes, +50% duration (6 sec)
Dive Bomb:
- Cloud Gatherer, +40% smoke duration every time falcon dive into smoke
- On Wings of Shadow, 3 shadow falcons (default max shadows for falconer) spawn from shadows
- Dancing Shadows, shadow falcon hits again if it was spawned in smoke cloud
Armor:
- Ward Gained When You Create a Shadow, 100+ ward per shadow with t6+
You will get infinite smoke cloud with this setup, because first dive bomb cast inside smoke cloud will create 7 falcon hits, each increasing remaining time by 40%. Later you can cast dive bomb anywhere, it will hit inside cloud again from spawned shadows.
You can put more smoke bombs in same spot and every falcon hit in area will increase remaining time.
And now for neat part. Every cloud creates 1 shadow per second. Yes our limit is 3, so we will see only 3 shadows at same time. But “on shadow create” trigger works every time and you can gain loads of ward with it.
I tried it on arena and with minimal (<300 flat ward minimum and <10% retention) investment i got 3k ward running.
Downsides: fps drops when there are more than 5 clouds on screen.
I guess it’s not the bug, just cool mechanics combo.
But surely it will be nerfed somehow in the future: maybe reworked cloud gatherer to apply only with real falcon or added some hard cap on clouds.
Anyway i’m glad to share this
Edit: fixed list formatting