Incredibly shitty gear crafting

Whoever said anything about crafting in the game being “easy and straightforward”, I find it to be at the very least unfair to my time at the current moment.
Is there a simple explanation for the fact that I have several items with a T7 affix that suits me, I need to improve 2 affixes on them to rank 5, 45-50 forging potential, I end up with 1 affix at rank 5, the other at 2-3, simply because I was unlucky and didn’t have a hope glyph save potential/no “critical success” drop. What to talk about when you don’t just need to pump two affixes, but you want to twist affixes with the help of chaos glyph, swap them with chaos rune.
I want the game to be able to spend time and guaranteed to craft the necessary affixes I need / conduct manipulation with the subject, because what good is it that you rash with these T7, if on some unnecessary affixes, and with the necessary affix - just unlucky to normally craft them

Generally its because its considered easy and straight forward vs others in the genre.

Mostly PoE. in despite my like 10k hours, I cant craft anything for shit. I only understand the most basic crafting steps like “alt spam then aug for 2 prop, regal then multi mod” or “Fractured mod + essence for promised high tier 2 prop” etc

this game crafting is very easy to do and understand. the rng isnt even that bad. its usually 50/50s or 1/4s FP is the only real game changer, but thats not that much of a problem either.

You drop a t7 with a mod you want, you chaos the others, if it fails, you go again. t7 drop like candy at the end game. or you despair one to “remove it” locking it from the pool of choices and freeing a slot. Getting a t7+ 3 t5s of your choice isnt easy, but its not hard either. you just have to understand you will brick plenty, and get plenty.

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When compared to other ARPGs I’ve played, I absolutely love the crafting system of Last Epoch. Is it completely guaranteed(deterministic)? No, but I’d also state “of course not”.

The randomness is a large part of loot-based games. I want to grind for my gear and when I find that one piece where the T7 hits and a T1 affix lets me seal it away and put whatever I want… or maybe extremely lucky with a couple T6/T7 affixes and a Rune of Havoc… wow that puts a smile on my face. Also now that you can deterministicly slam a T7 affix on a Unique it makes using uniques very worth your while… which is why you see a lot of legendaries used in build guides. They are just that good and reliably so.

idk… its just matter of perspective I suppose and expectations towards your gear. If you want the best gear you need to be willing to put in the hours to get/craft them.

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The crafting is easy to understand and straight-forward to use. That doesn’t mean that you’re going to get what you want without any effort. That would be contrary to what the genre is about.

Mostly, the philosophy LE incentivizes is to just find an exalt drop and craft on the spot. If it goes well, keep it, if not just dump it on the ground and do the same on the next.
Of course you can simply hoard a few (it’s probably more time effective anyway) and do a bunch of crafts in a row, but the principle remains the same: you’ll get lots of drops and most will fail to become “perfect”. You’ll get some improvements but mostly it’s about quantity.

The main difference between LE and most of the other ARPGs is that you’re not supposed to spend more than a minute or two with each piece. You either get it or not and it’s no big deal if you don’t because a lot more will drop anyway.

Some people will like this system/philosophy better, others won’t.

I’m just extremely annoyed that I have 10 items with the affix I want, trying to craft what I want with them - 40-50 forging potential is not enough.
I believe that would be umesta, let’s say, to pass some boss / map, like a turtle, and get the opportunity to spin the forging potential on the object, and let’s say that if it is equal to zero, you can not spin, if it is equal to 1, then an extremely low chance that there will be more (more likely that it will become 0), if there is already some of the usual value, from 35 and above, then already adequate chance that the potential on the object will be more than it was.

I hope you’'re crafting correctly?

i.e. Do all Tier1s to Tier 2s first. Then go back and do all T2s to T3s. Then all T3s to T4s. And then 5s.

If you do the first affix 1 to 5, and then start the other affix, you’re screwing yourself.

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