Increased gold cap

Actually what is the point of gold cap?
The max listing price of selling items is understandable but the gold cap in ur iventory?
The Gold Cap is way way too low, you can’t actually sell multiple high end items so merchant guilds have no sense in end game.

Suggestions:
If you can’t give up this solution at least increased this stupid cap.

It’s the variable size. It’s not about having a point, it’s about int32 variables having a limit of 2,147,483,647.
And the reason for the gold cap in MG is also linked to this. So that when you redeem your sales you don’t go over the cap (which you still can, so you have to be careful when to redeem them).

They could change it into a int64, presumably, but maybe they have internal reasons why this would not be either easy or a good idea. Or maybe they just haven’t seen it as a priority so far.

So they should rework gold system cause this gold cap is totally pointless.

For example:
1.000.000.000 is converted to 1 diamond coin
100.000.000 is converted to 1 platinium coin
10.000.000 is converted to 1 gold coin
1.000.000 is converted to 1 silver coin etc.

or just decreased gold drop and max listing price idk 10x or 20x.

Honestly, they should just get rid of gold as MG currency. There are a bunch of things you can use gold for and this system just creates an imbalance between MG and CoF unnecessarily.

Just use favour as MG currency. This will solve most problems, including inflation.

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I realize CoF and MG are different but the amount of gold players have in each are so different. I have 4 lvl 100s im working on this season and I have 12m gold. No mastery respecs spent. Then we have MG people with billions., with a B. Maybe we need a different currency for trade? lol

I feel like if they use favour as currency people will price expensive stuff for like 999999 favour and it will make the entire market feel completely awful for some reason. And they will have to change how you gain favour in MG as well

Why would using favour would be any different from using gold? The market behaviour would be the same.
The only problem of using gold as a currency is simply because it creates an imbalance between CoF and MG for buying things that cost gold, namely stash tabs, Lightless Arbor and respecs (for now).

Otherwise, farming gold and pricing with gold or farming favour and pricing with favour are the exact same thing in terms of market behaviour.

They need a currency that won’t cap, but is flexible enough where small values go a long way. Kind of like a bitcoin

Everything caps. It’s stored in a variable and that variable has a limit. Even corruption will eventually cap, given enough power creep.

You can make systems for conversion, like the aformentioned diamond coins to platinum coins, etc, but that will only introduce unnecessary complexity to a simple system.

So you can either adjust favour gains so you don’t accumulate so much so fast (because favour most likely has the same cap as gold) and prices are overall lower, or you can introduce a new currency for MG that drops much less than gold and therefore prices are overall lower.
But even in those cases, a tradelord will eventually reach cap, unless you make it so scarce that a red ring and other top value items only cost, at most, 1M whatever currency. In which case you’d have to sell a thousand of those to reach cap, which would be much more reasonable.

So the main thing to do is to make certain that your currency is scarce enough that your high value items are never more than 0.1%, or less, of your cap.
Either that or change the variable to int64 (which should make it so it will take a really really long time to cap), but that inherently increases resources required.

In theory everything caps but if you go to the store, chickens aren’t 90 trillion dollars. They stay in a range. When economies fall to inflation there are underlying reasons why they do so.

Yes. In the case of LE it’s because you have an ever increasing currency and no real sink to it. So inflation in LE will always happen until you have a way to actually spend the currency that players are willing to use.
It’s supposed to be lightless arbor, but MG players won’t sink money into it, since they don’t think it’s worth it, which means inflation never stops.

The same would happen with favour (or any non-perishable currency). Unless you found a way to make players spend that currency outside the market. Which is what happens in PoE.

If gold had any value in LE, it would not be so inflated. It has zero buying power. There aren’t merchants where you can spend 1,000,000 gold and get something GIGA cool. Like a sweet idol that’s nearly impossible to find. Or a 2LP hard-to-find unique, or a good T7 base. Gold is just an empty stat. It has no buying power. There is nothing standing behind it to make it worth anything. That’s why the economy is so bad in LE.

Exactly. The devs wanted lightless arbor to be the gold sink. Except that lightless arbor isn’t really worth it for MG players, so they don’t use it.
Therefore, you’ll get constant inflation, even with a tax.

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