Increased damage vs increased melee damage

For Shatter Strike you get +4% increased damage per intelligence and for dexterity it’s +4% increased MELEE damage. is there a reason they are differentiated?

I was under the impression that only MORE modifiers will effect proc stuff like ignite so does it make a difference at all?

Shatter strike can proc spells, like Ice Strike or Ice Shatter. Those scale with spell and not melee, so they will scale with int and not dex.

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right but the damage of those procced spells arent scaling off of the increases to shatter strike though right?

They should. Unless specifically stated otherwise, increases to the skill also apply to the subskill it procs.

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oh increases count towards procs, I was under the impression that only more multipliers effected procs and not increases?

I’m not entirely sure there is a distinction there in regards to subskill procs, but I could be wrong. I’m sure @Llama8 can set this straight, though.

EDIT:
Found this from last year:
Continuing the discussion from Need more consistent descriptions on how subskills work:

So that seems to imply that any damage nodes (more damage, increased damage and flat damage) all apply to both ailments and subskills.

Nope, any relevant damage modifier gets inherited. The 4% damage most skills get from attributes get inherited (as the resultant % damage modifiers, not as the attribute & then the calc happens again).

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ok so the 4% increase on shatter strike is only applying to the things it procs that also dont have their own skill tree then right?

shatter strike can proc glacier (directly in shatter strikes skill tree) and also frost claw from the passive tree but nothing from shatter strike will increase either of those abilities damage right?

Unless explicitly stated (eg, Incineration/Illuminating Fire in Firebrand).

Correct.

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