For the Imperial Uprising would be ideal to increase Level Xp gain since it will not be a new big patch(aka 1.2) and it will last only 1 month. This “Semi-Cycle” should be faster than the normal Cycle of big patchs.
Don’t know how big the impact will be but i guess this “Increased Undead Spawn Rates in Monoliths” modifier will count as an indirect xp gain for faster leveling.
Depends if they additionally spawn to other monsters or if they replace them as spawns.
I don’t think it will be enough, most people don’t go to level 100 on normal cycles, imagine on this event cycle. I still think that a double xp would be welcome on this cycle, MAYBE even say to players “this is to give you guys a chance to try some weirds builds”.
That is intentional from EHG, since you don’t need to get to level 100 and there are minimal benefits from doing so.
It’s possible we’ll get double xp, but I doubt it. Otherwise it would have been announced along with double faction favour.
And if we did get double xp, we’d lose the double faction favour (since xp = favour).