Increase votes per trust level, or does it even matter?

If you look at the amount of votes in feedback in suggestions there are only 3 above 100, 13 above 30 and countless valid complaints below 30, these go as far back as 4 or 5 years yet there are only 2 posts that i could find speaking up about the voting system in feedback and suggestions. Even the highest voted topics aren’t seeing any changes made by the devs but isn’t this system supposed to show which issues the community cares about? Even if they’re not doing anything about the highest voted issues does no one else feel that their voice is suppressed because you’re stuck at tier 2 or 3 with this meager amount of voting power? There are a lot of good topics that I want to get more visibility yet i’m out of votes and i’ll have to wait 2 months now to get a few amount back, 2 months from now is too little too late when i want my voice to be heard…

So can we double the amount of votes or something like that? I’m not about to spend a bunch of time writing superfluous posts to increase my voting power when i’m just here to report issues with the game and read about positive changes to the game / patch notes. If only the chosen few that want to spend time talking on the forums have more voting power than the majority that don’t have anything to post about, but want the game to get better, than aren’t we all being muffled here? Or does the voting not actually do anything?

I am intrigued now, I had never heard of that.
We need to post more to get more votes? And increase our trust level? That’s exciting.

(Apparently after 2 1/2 years and 636 posts receiving 732 likes, I am a “member”. Cool, I never knew that. :slight_smile:)

I think the problem isn’t so much that some people get few votes but that people keep opening new threads about the same things. Which inevitably leads to less engagement (people don’t like saying the same things over and over again) and less votes.

Just because they haven’t changed anything doesn’t mean that they aren’t aware of the feedback.

Some issues are things that the devs don’t intend to change (though they never say they will never do), like shards autopickup, mastery respec, LP/FP on filters. Even though some have been requested for a long time, it’s something they feel is part of the game identity.

Some issues are things that the devs will eventually change, but it’s not as high priority as other things right now, like gendered models.

And some are things they want to change but are technically limited at the moment, like instanced zones, mouse changes, etc.

3 Likes

Which comes from a limited amount of potential votes, spreading them across multiple threads rather then allowing those which are for the topic and active to at least keep upvoting those viable ones which repeatedly come out.

Also it leads to the issue that when there’s 6 viable topics you would enjoy to upvote but only got for example 5 votes overall then one will be ignored by design.

Let’s see about the current ones out… MG rework, CoF boss-drop adjustments, LP filtering options, auto-pickup basic shards or at least auto-deposit them into the forge, safety box fix for controller, other controller issues, better implementation of the training dummy or methods to check actual damage output, adjusting Rank 9 of CoF, implementing a way to see owned shards during crafting better, UI improvements and also this one here.

You run out, you have to choose which is the most important one for you. That can be positive… but when it comes to reliable feedback then the ability to vote shouldn’t ever be limited.

Also it gives the people using the forum a better feedback on what the community - at least seems to be the case - wants rather then stumbling in the dark.

There’s much which can be improved… but this system which is here is actually one of the more ‘odd’ ones I’ve seen to date.

Not really. Just like people don’t bother repeating the same thing multiple times, they also don’t bother voting on the same thing multiple times. Even with unlimited votes, many people stop engaging when the same topic is repeated over and over and over again. It’s just human nature. And this works for both sides of the issues.

And opening multiple threads is actually “harmful” for the perception of your issue. If you have a topic that had dozens of votes a year ago, then just 10 or 20 6 months ago and these days it gets just a couple votes, it makes it seem like the issue isn’t important anymore, or that players adjusted to it.

I think the idea behind the system is simply so that people don’t create accounts and come vote willy nilly on dumb things in the forum.
Ideally, you engage with the community and become aware of the issues and the reasons for both sides of them.

Also, unlimited votes can lead to misleading results. Like when you see a post and think “yeah, maybe this would be nice, but I don’t really care either way”, you won’t place your vote there because it doesn’t really matter to you. But if you had unlimited votes, you would.
So this way, the devs can count on the votes being more meaningful.

So, there’s pros and cons of this sytem, like there are in any system. I don’t know if it works like the devs intended or not. But I can understand some of the reasons behind it.

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