Increase the exp gained to level up skills...please

If a game had a main campaign length 40 hours or 50 hours (excluding extras and end-game) I could understand getting low experience to level up skills.
I have no doubt that you will be adding more lore content in the future but until that is done its a pointless timegating.

I think that in this phase players should level up every spells more faster than this.

Your skills will hit max around low-mid 70s. That’s perfectly reasonable, given the amount of time it takes to go get there, along with the time to go from mid-70s->lvl 100. Not to mention there’s a built-in catchup mechanic for skills that are lower level than your highest skill.

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From what I gather, you are arguing that skills should reach maximum level by the end of the campaign, but you have given no reasoning why that should be the case, just your wish that it be so.

By the only definition of timegating that I know (from a WoW context), skill levels are not timegated at all.

I’m just saying that it takes too much time to level a spell in a game that is based on the endgame and not on main campaign, since campaign lasts 15 hours (we are in beta, so it is assumed that in the future campaign will increased).

Why should it be faster? Because level up the spells in less time and then be able to immediately try a personal build (or one already created by the community) and also be able to immediately give suggestions and/or feedback or report bugs…its better and more funny?

EDIT: My fault for using the term “timegating”, next time I’ll use the term “slowed or locked for no reason because we are in beta and we need to give any kind of feedback more fast”.

Leveling skills both during the campaign and in the endgame is already very fast, especially when you’ve fully deleveled a skill and get the XP bonus. It only gets faster as your character reaches higher levels. If they leveled any faster they would effectively be hot swappable and the concept of leveling them at all would have no point.

If you want to try significantly different new builds “immediately”, level up more.

Dont do the full campaign, its a waste of time

You do all quests up to Heoborea, kill treeman, unlock all passives/idols, get level 48 which is around Thetima, then go monolithing

This takes around 4 hours or so

Um no its called ‘progression’ which is why you cant equip certain uniques until level 80, why you dont have access to the top of the passive tree the moment you login and why you dont have your full 20 points so early

Once you get to Empowered mono’s you can get a skill from 11>20 in a single map

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Why do I have to be rewarded when I approach to the endgame and not from the beginning up to the endgame? Progression should be constant and not more fast when I reach the end.

And more faster you can complete a build, regardless of the type of content you did and more faster you get these goals:

  1. you have more fun (so strange…)
  2. you can find bugs more faster (we are in beta)
  3. you can give suggestions/feedback more faster (we are in beta)

Why? Why its a waste of time to complete the campaign?
What is the point of a game that has a campaign if it is a waste of time to be played?
I didn’t want to play a game “partially”, I paid to play EVERYTHING cause i want to have fun with it, I’d like to have my personal opinion about it and possibly hoping that the game will be better in future.
And I hope that they add more content and that I can contribute with that with suggestions, feedback or reporting bugs.

Hmm no it’s not progression, since you say that campaign is a waste of time and so I must skip it.
This game is in Beta which means that more faster you can test everything and more fast players can contribute, because we want that this game can be improved

If this game was not in Beta and it was finished I wouldn’t even be here writing.
I would shut up and play.
Or I wouldn’t play :sweat_smile:

If you’re not on board with higher levels “rewarding” you with greater power and flexibility, you should probably reconsider playing any RPG ever, because that’s kinda the whole idea.

You very obviously don’t care about either of these so let’s drop the charade, huh? You just want to get things faster. It’s ok to be honest.

You can test everything but you still need to put in the hours, this isnt some Diablo 3 PTR test realm with 10000% drop rates its still the full game without all its features. If you cant test skills as much as you want - level up more get to higher content because the game is basically saying you dont deserve all your points at this stage

Yeah great, Ive owned this game since 0.72c which was something like August 2020 when this game had a peak of 1200 players, had shit performance, had far less power and we had nothing, infact skills level’d even slower than now as EHG added ‘minimum skill level’ and boosted XP gains to assist people like you/me test skills easier

At level 100 monoliths if you respec a level 20 skill its level 11, you kill literally 2 packs of mobs and the skill is at 15-16, you clear the map and its 19-20… like you said just play the game, you will actually feel stupid you made this thread in a few days

They are level-gated, though it was more apparent before 0.9. When you reached the clvl “requirement” for the next skill level they would all level up almost instantly and then do nothing till you reached the next clvl required.

“Chill your tits”, we’re not friends. We are just players.
It’s better to make a simple criticism than to have the arrogance of knowing what people want without knowing them.

I didn’t intend to create a useless flame and I don’t want everything faster because if that were the case it wouldn’t make sense to play.
I JUST talked about the speed at which skills level and that was the only “criticism” I did.

And now I’d like to close this useless " back-and-forth", I’d rather play than waste time here writing.
I’m not a “stupid monkey” who pays and shuts up.
Peace :sweat_smile:

You are correct. And maybe that is not the best design we could have. I have not thought about it. It still doesn’t change the fact that levelgating and timegating are two completely different mechanics.

Although maybe I sounded like it, I was not disagreeing nor agreeing with the OP in my reply. I noticed he was trying to make an argument for something with no justifications and incorrect terminology so I wanted to encourage him to elaborate, which he did. He even agreed that he’s at fault for using an incorrect term. And I am grateful that he did.

I like and care about Last Epoch. I love the fact that EHG is much more open to taking in feedback than any other game company I personally know. If we want to truly make it better by providing feedback here, then it is on us to try to explain ourselves to the best of our ability. That’s what I always strive for and that’s what I will try to enable other people to do as well.

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