This mostly stems from playing co-op, sometimes you’ll run into the situation where one player has about 70% or so stability and another has nothing.
If you don’t want to double up on the boss fight (with at least one player not getting a choice of blessing) you’ll end up running into a situation where someone is wasting stability due to the cap.
Not sure why it’s capped in the first place, but it’d be nice to have it be at least double the required stability to fight the boss.
Could’ve sworn I’ve run into this a few times. At least on normal monoliths, I know those aren’t usually farmed but still.
If it is the case never mind, I can’t really find a resource anywhere stating the max stability and not going to farm all of them up just for what’s at most a very minor inconvenience.
No your example is correct. You can only store at most 2 runs of stability. If you were on 1 1/2 runs of stability, you would cap if you then took the time to bring another person to enough stability to run once.
I don’t think this is the end of the world realistically. Just run the boss once without the other getting loot and continue on.