Inconsistent Movement and Buffering in Offline vs Online

I’ve noticed that the implementation of movement is completely different in offline and online - I’ll give a quick example.

In offline, if you click somewhere while your character is animation locked during a skill, after the skill finishes you will move to that location. However in online play, that buffered click will simply be lost when the skill ends and you won’t move anywhere.

This makes it pretty hard to kite for me online, and also left me curious as to why the two behaviors are so radically different. Is it a bug or an intended feature that it works this way online?

Thanks all.

My purely personal guess and not neccessary a fact: That’s due potential latency issue (because too many people play) or netcode…
Offline often doesn’t need to deal with these things (which is another thing why i’m happy when offline-mode exist).

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