I am by no means an expert in these things and may have overlooked how to tackle/fix certain things, with that said here are things that I think are missing/need work in L.E. Please be gentle
In no particular order:
- Evade should move the character in a short leap rather than roll (similar to Acolyte). Otherwise I feel like there is parallel to be drawn to games like Elden Ring where rolling may imply iframes not to mention a Sentinel rolling with all that armor looks really silly compared to just a small leap forward.
- Evade animations look like they have been ârecordedâ at 30 fps. Makes evade look janky, animation wise.
- it also doesnât âfeelâ responsive enough.
- UI Scaling still missing. Iâd really like to zoom in the UI on a small screen like the Steamdeck.
- There is something to be said about a ton of accessibility features missing in general, like cursor size/colors.
- Would be nice while I press down an ability (like Rive) and click some other keybind it would queue the spell that requires mouseover to be fired right after latest attack on the held ability. Currently you have to press and hold ability that requires targeting for it to fire off between attacks coming from another held ability. This doesnât affect abilities that just go off without requiring target like Void Cleave.
- Quests designed around interacting with mechanics/features could use more work. Take Forge for example, quest to interact with it doesnât start till you enter Imperial Era for the first time and it doesnât require you to do anything specific. Just open the forge. It would be great if quest would give you some material and a weapon to craft for an NPC teaching the basics of Forging and the fact that you donât need to be next to the forge and are able to interact with the feature anywhere by pressing F (default key)
- Ability to skip in-game cutscenes.
- After watching Heorot fight the birb for Nth time it gets boring.
- It would be nice not having to re-unlock paths/waypoints to dungeons on alts.
- I talk specifically dungeon waypoints as they are more of a I have to unlock em vs campaign waypoints which are way more or a less optional.
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- Some quest objectives donât seem to progress in a party requiring individual interactions before proceeding to the next quest. Itâs inconsistent. Seems to happen more often in safe hubs/towns.
- We need keychain inventory with keys stacking on top of each other.
- Toggle to have crafting material to go automatically to material inventory so I donât have to press âTransfer Materialâ each time I open inventory.
- Ability to mass shatter items.
- Ability to refund all abilities at once to re-create the build. Currently I have to finesse which passives I need to refund to re-level other parts even if the build change is minor. It would be cool to be able to have refund entire build button and an ability to change different nodes in a temporary mode so that you can refund any passive point and put it somewhere else and then press Confirm to check if itâs a âlegalâ. Pretty much what D4 did in one of the latest patches.
- Timeline Conquered screen pops straight away while your character could be standing in a bad AOE, thus obscuring the view. Either provide immunity upon completion or donât open the dialog until user did so themselves.
- Loot filters to sync up between devices. Nothing feels worse than jumping off my PC with everything setup only then having to import filters and tweak em again on the Steamdeck separately.
- In general, Steamdeck interactions are terrible. Everything is hidden behind radial menu and loads of keybindings dont work. if you open filters indicators state that R3 deletes filter but it does nothing when pressed etc. When you try to rename the filter and add a space (hambuger menu indicator icon) just closes the menu. Console experience could use a lot more love than what it got so far.
- I did read some forum post where one of the EHG employees said that this is a v1 that was deemed acceptable but to be honest I think itâs barely passable with how much is missing or is clunky to use.
- Minor nit, when Beacon Monolith node is fully charged I wish it drop loot.
- Character still âsliding aroundâ a lot and hit registration is wonky.
- Leaping tigers do crazy damage (skill issue but also maybe a tad too high). Perhaps having big or chunky damage abilities be better telegraphed to a player.
- Game feels unresponsive to my actions in the middle of combat. This is way too ambiguous but what I mean is how quickly it executes my actions. I press and hold an ability and there is often a delay of up to 1 second before it gets executed. Be it because of Online or some kind of local factors but I donât feel the same in D4 or PoE. Both games feel extremely responsive to my actions.
- Traversal abilities that teleport you should be able to teleport you across paths that donât connect directly. Example, there is a gap between 2 platforms. I should be able to use Teleport or Transplant across such distance. This does seem to work as described in certain areas but is inconsistent.
- Performance. Game tanks all the way into 30 fps (while having everything set to low). This is on a decent mid to high end machine.
- AMD Ryzen 9 5950x
- RTX 4070 Super
- 32GB of RAM with CAS latency
- DLSS/FSR/XEss basically any frame gen feature would be a welcome addition, especially for low powered devices like Steamdeck (where FSR would be the priority)