I often see people talking about that how ailment/damage-over-time builds seem to fall off after level 70 or so. While I haven’t had a chance to play all ailment builds such as Bleeding Warpath and whatnot I can’t help but feel that there could definitely be some improvements.
There’s a couple different ways I can see improving it by changing core DOT mechanics. Obviously I won’t say things like allow crit chance or on-hit as that still wouldn’t fix the problem for the most part anyway.
Here are a couple ideas:
Poison - An enemy takes increased damage over time the longer an enemy is poisoned.
Note: That means every source of damage over time. Could test this or just poison damage over time if it proves too much.
Bleed - At five stacks of bleed the enemy is dealt all bleed stacks of damage instantly and the bleed stacks are consumed.
Note: This would be increased my increasing damage over time or physical damage over time. (Although we still haven’t gotten increased physical damage over time outside idols as of today.)
Those are just a couple of examples and I didn’t even go into other types such as the elemental or void so there’s room for ideas and innovations there as well.
Would love to hear your ideas, opinions and feedback. Some ideas on how you think other DOT damage types could work would be useful.