Currently the evade animation when you are a Spriggan looks like…your character stumbling at 15 fps.
Since the Spriggan it is a kind of “living plant” it could be interesting if the animation was a root moving from one side to the other (when it moves the humanoid shape disappears and becomes a root, when the movement ends it returns to the humanoid shape).
The evade animation for the acolyte isn’t much better. I assume evade is going to be a work in progress.
2 Likes
This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.