Importing Loot Filters Ignores the Loot Filter Name

This is not a new bug and was reported months ago. However, it was closed without being fixed. shrug

On filter import the name of the filter, regardless of what it is in the XSI file is set as WORLDOVERLAYCANVAS instead. Multiple imports simply append a #1, #2, #3, etc. as you continue to import. The given name for the filter, within the XSI code, is ignored.

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