Implement TCP/IP for offline characters so people can also play in LAN

As i stated on the title since D2R just said that they decided to shut down the TCP/IP service that had the original D2 i just thought that this mode of playing co-op without having to deal with the entire official server is a very interesting choice and i would love that Devs implement it in the long run (of course i don’t think is even possible rn).

That way i could run that mode in LAN parties or when i am trying to introduce a new friend to the game, also that way i have another reason to keep my SP saves when global MP launch, being TCP/IP not having the common restrictions the dev want to enforce on the global MP and also giving the option of advanced players to develop mods that enhance or change the way the game work without messing with the official servers but still keeping the game alive even if the official servers are empty or have low traffic.

I don’t think that would be a bad idea since the target of the game is both SP and MP as already stated since kickstarter so we could got the best of both worlds with people that enjoy playing private servers or solo and people that enjoy full MP experience having a similar experience of GD and PoE at the same time.

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I second this. Me and my wife enjoy playing games like this on LAN together. This in no way means we’re not playing online, just sometimes we want ‘us’ time. And to have that time spent in Eterra would be great.

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That would be cool. As a country boy my internet almost demands offline/local but I’ll manage either way. Big prefer!

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I hate to play devil’s advocate. But what I’m aware is d2r shut out tcp/ip is because of vulnerability of duping items, cheating etc (which is very proven back in d2 days). I hope they won’t implement TCP/IP

I understand those with limited Internet access and military guys out there would be affected by this.

End of the day its weighing the pro vs the cons. What do you guys think?

Tcp/IP would be looked at as Single player offline. So it shouldn’t affect the online servers and such.

At least… thats how I feel it SHOULD work. Hmm.

What I understand is when they go multiplayer with (for d2), they can somehow dupe the items and import the offline file online. I’m not a cheater so I don’t knw technically how it’s done heh

Interesting… I don’t know how it works either, but I wonder if EHG could figure it out. If they wish to reinvent things than the usual games that follow certain blueprints, maybe they’ll be able to innovate! Here’s hoping!

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I dunno if TCP/IP might also end up exposing mtx assets. The devs may have concerns about protecting them/keeping them proprietary.

This is quite an ask…

Essentially what you need to do this is an “server mode”.

Lots of technical issues ranging from creating a standalone local server version of the upcoming MP, a lot of security / cheating issues to consider and even how to stop people from hosting their own unofficial LE servers online and how this all “fits” with the SP & MP versions of the games in terms of mtx, versions etc…

Its not an impossible request by any means but right now I think its WAY out of the scope of the game. Unless the devs thought of doing this before they started dev’ing the multiplayer components…

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Oooh… I hope this is when an EHG comes in and just puts a wink smiley or something. lol

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As in D2 case the dupe/cheats of LAN multiplayer dont affect the official multiplayer and you cant do that because the offline files (the ones tcp/ip would use) are in your pc and the files for the official multiplayer are saved server side, so no, you cant just import anything to the official server or affect it in any way with those characters, so please the next time research more about the topic before saying such things.

PD: I am not saying that in blizzard servers there is no dupes and things, jus that TCP/IP is not the cause since you cant modify your official MP character files, remember that there is other ways of cheating in a game like bots and battle net was full of them.

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Yeah i dont expect to be implemented anywhere soon but I want that features sooner or later, about the mtx I dont think would be too much of a problem since the game is confirmed to be playable online and offline being the latest the files you would use to this system.

Also i think that the problems you point are tied to every online game even if is MP only like the multiple WoW and Tibia illegal servers and other Games that also have some piracy problems.

Isnt assets going to be exposed anyway when the game finally launch for offline too? I mean I think for a game yo run offline you need to have everything in a folder including such things

Actually. I dont think the devs had given very clear indications how mtx would or would not work in offline mode.

Since you asked:

Pros:

  • A more controlled server where you decide who can enter
  • More uses for offline characters
  • More flexibility of the player to choose how to play
  • The possibility of mods in the future that add more gameplay in the future keeping the game alive like Diablo II, Torchlight II and GD and games from other genres like skyrim or minecraft have
  • A MP space where you can avoid see bots and spammers on chat
  • Better performance because there is less players with less shiny mtx to load on every city

Cons:

  • Could split the MP community in Official MP and LAN MP (or maybe not since probably most of the LAN community probably would be made from the players that prefer to play solo anyway)
  • More gamemodes to debug and bring support
  • SP and MP LAN probably gonna have inventory editors and cheats that only affect such modes since those are the only files one have direct access (even if the game only have normal offline mode this is gonna happen)
  • Like Jerle said could compromise the assets
  • Bazzaar would not work because of the lack of players, being player - player direct trade the only option.

Those are the Pros and Cons that I can think

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