While running some MoF this morning, I noticed that Immortal Chimera enemies, when killed, did not appear to play a death animation. Their health would be depleted and they would cease attacking, but the model would remain in a standing position with the serpent extended from the creatures mouth (I suppose this may be their T pose?). I didn’t think much of it until I noticed that they maintained collision. I was unable to path through them.
They would disappear after 30 seconds or so, but would remain impassable until that time. This happened with every single instance of this enemy while I was playing this morning.
Photo of dead chimeras still standing
I tried to upload my log file, but the website tells me it’s too large (max 4096k, mine is 11,654k). As I am unfamiliar with using cloud hosting services for documents, and Google Docs doesn’t seem to want to accept a copy/paste, I’m not sure how to manage adding it for you (I’d be happy to try to do so with some guidance). Apologies.