I’m aware the general opinion on the internet is that this class is a little confused. I’m not trying to reference any of the material saying “forge guard needs a passive rework, etc” – I’m just genuinely confused after approaching the class from a blank slate (as a game developer/designer myself), seeing that the theme of the class is obviously “hammer,”, seeing a whole 3-item set devoted to forging weapons in the endgame, and seeing minimal passives mentioning anything about blunt weapons, 2h/1h maces or anything. In fact, some of the most powerful forge guard nodes mention axes and the BLEED ailment, which is a powerful passive with multiple minions, I’ll concede, but I would expect to see 1h/2h blunt weapon stun buffs or something like that with a forge guard. In other words, the forge guard passive tree gives nothing to smacking enemies with concussive blows, which is the opposite of what I expected anticipating with this class theme.
I needed to amend this by noting that there is a blunt weapon damage node at the end, but much of the tree uses shields and the forged weapons simply don’t have enough damage to do anything with a single weapon and a shield from what I can see. in fact, the only way I can figure out getting them to do like half the damage of my falconer is using a 2h axe with the void cleave minion buff. it’s the only way I’ve found to make forged weapons a viable solution in what is supposed to be a minion tree, am I totally off-base?