I'm a simple soul - spin2win or summoner build for newbie?

Hi all - jumping on board for patch 0.84 where I want to get to the end game. So far I’ve bailed out during acts 2 and 3 mainly. Can anyone point me at a newbie friendly build guide for either a spin2win Sentinel (that stays with Warpath at endgame) or a Summoner?

Welcome to the forum…

Personally… I’d go sentinel… its an easier class to start with… its easier to be tanky and survive while still doing a decent amount of damage… and you can go the forge guard for summoning if you wanted to… Summoner builds, imho, tend to be a little more complicated to get just right…

having said that… the campaign section of the game (till about level 50ish) is relatively easy so you could probably take any class if you wanted to have fun with the game for your first character… and then really get into the higher achieving builds later…

A Forge Guard with Warpath and Manifest Armour can carry you till the endgame.

My favorite (and most played) build of the patch, and it’s basically untouched going into the next patch (no nerf hammer!). Very new player friendly.

My suggestion, summoner is a lot safer for newbies in general
Acolyte Necro with Bone Golem, Skeleton Warriors are early game and will scale well in end game.
The only real question is, do you want to actively help your sommons or just want to flood the ennemies with your own army?
“I want to burry them in bones!”: Go full on summons with Skeleton Mage, Wraith and Wandering spirit. I hope you have a good PC :stuck_out_tongue:
“I want to play, I’m not THAT lazy”: Go for the debuff via Bone Curse and minion buff with rip blood. Not only will you do damage, but you’ll help your minions and heal yourself. with that set-up, you have an extra specialization for an extra minion (Mages are recommended.

Keep in mind, respecing is not out of the question. You can try on option and then the other later on, depending on your loot and preferences.

Why does everyone always assume summoner is acolyte based. Primalist companions are strong and the primalist is tanky on its own.

I don’t follow build guides, but one of my favorite things to do is spec into 5 or 6 wolves and Fury Leap where the wolves leap with me. It’s a good way to focus your companions, avoid damaging things, and close the gap on ranged mobs.

Because Necromancer is easier ? A lot of people that want play summoner just want to summon an army and doing nothing than dodging and running between Trash & Boss. Beastmaster is a more ‘active’ playstyle. Don’t get me wrong some also like this playstyle. It’s great we have both. :slight_smile:

I love summoner builds and I hated the Acolyte class. That class also restricts you on the number of summons, although it is more than Primalist, but the summons are weaker. I also found the Acolyte to be much squishier and I hate getting accidentally killed by one-shots because I didn’t twitch fast enough.

The biggest “drawback” to companions vs minions is reviving vs resummoning. Reviving companions is much less convenient than just resummoning minions. Not that I have to revive them much. My wolves going through the campaign could tank Lagon’s beam and not die.

Well, i didn’t feel that restricts with my summon and my PC wouldn’t say that either because it struggled a bit sometime with all those minion doing there thing. ^^

But it’s good that you liked one of them at least. :slight_smile:

Thanks - that looks great for me, will definitely give it a go

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