Ignite question (re: attack speed)

Does having more speed (either attack or spell, whichever “vehicle” you’re using to apply the Ignite stacks) mean more ignites and, therefore, more ignite damage?

TL;DR
Does attack/spell speed scale ignite?

You apply more ignite stacks with more attack/cast speed, which makes the dmg output higher, yes (One ignite stack lasts 3 seconds). The base ignite dmg for each stack stays the same.

Do you know if there are any on-hit coefficients to account for different weapon speeds, or is it 100% attack speed /character sheet speed?

Not sure if I understand your question correctly.

The character sheet only displays the attack speed modifiers from your gear and passives.

Attack speed modifiers within skilltrees are not added to the character sheet.

Weapons have different attack speed that is taken into account on your character sheet.

There are passives that increase attack speed for certain weapon types (I.e. swords and axes on Sentinel tree).

No, all bases attack at the same speed (since it’s the skill doing the attacking, not the weapon, the weapon is only a stat stick for the skill) ignoring any differences in the implicit attack speed.

If you can spare a moment to explain I’d be very grateful as I don’t understand.

If I stand at the dummy and equip a very slow 2-h I attack ~ 1x per second
If I swap to Humming Bee, its approx 2x per second (very rough examples).

You can visually see lots more attacks hitting, even though you are using the same attack, it attacks with every weapon swing (and by and large the faster weapons hit for less than the slow ones).

If I equip a 10% on hit to summon Thorn Totem icon, and start attacking the dummy, with Humming Bee equipped the thorn totems are always resummoned before they expire (14 seconds lifetime when spec’d).

Using a slow 2-h there are long, long periods with no totems, but with a very fast weapon they are always there. I’m assuming all the basic manners of doing ‘on hit’ without coefficients of application so in my example:

1aps with 10% on hit chance of not re-summoning totem = 0.9 ^ 14 = 0.22 (22%)
2aps with 10% on hit chance of not re-summoning totem = 0.9 ^28 = 0.05 (5%)

This was what I meant when I asked about application coefficients with regards to on-hit effects (be they icon procs, ailment stacks etc). The above rough examples match up with my testing (specifically for my tests that determining a 10% on hit to summon thorn totem was a very unreliable effect to build on wielding a slow 2-h, and most boss fights against a single target would have mostly negligible effect).

I’d love to see what I’ve got wrong in my assumptions and learn something!

I don’t understand this sentence either? Do you mean implicit attack speed on weapons is ignored and the same for all weapons???

I mean that there is a separate “attacks per second” modifier that you need to use if you want to get from a weapon’s base attack speed multiplied by the sum of the attack speed to the actual hits per second.

Hits per second = Weapon implicit attack speed * (sum of all % increased attack speed) * X

Somebody did work out what it was but I can’t remember… :frowning: I want to say it’s something like 1.47, but that could be me plucking number out of my arse.

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I’m not quite sure what your question is, though your maths re the “chance of not summoning totem” is correct. If you have any “on hit” procs (including ailments), it’ll be a lot easier to keep them up with a faster weapon than a slower one (obviously!).

There are no coefficients that I’m aware of that affect different procs/ailments. When I think of coefficients, I usually think of D3 where each skill has a coefficient which is broadly related to it’s speed/cost/AoE. They did this to even out the ability of faster/AoE skills to proc stuff faster than slower/single target skills, so a slower/more expensive/single target skill would have a hidden modifier which increases the chance to proc a thing than a faster/cheaper/AoE skill.

LE doesn’t have anything like that. If you have X% chance to proc a thing, you have that chance regardless of the speed of a weapon or the cost of the skill (all other things being equal).

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Yep that was the question and I am clear now! Thanks bro

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