I’ll preface this by saying I’m talking about pre-endgame. I’m only level 36.
I have noticed that the dungeon can be a cakewalk, but then I can struggle to bring the boss down to 85% health, even after looking up the mechanics and preparing with resists.
This disparity in difficulty is… weird. And jarring. And it makes me feel like I have to vastly overlevel before attempting, especially since keys are limited. (Speaking of which, keys are far too rare while leveling. Why even make the content if we can’t play it?)
It seems like dungeons should be doable during the leveling process and at the level of the dungeon. I would prefer if these low- and mid-level bosses were nerfed, but failing that, the dungeons before them should be buffed so you can die quickly and not waste your time. Right now, it’s like the game is lying to you.