RPGs weren’t “meant” to have multiplayer either, or 3d graphics, or even anything other than text. Or be anything other than pen & paper. What’s your point?
I would be careful with the ‘multiplayer’ aspect. MUCKs were the first RPGs on a PC and they very swiftly became multiplayer.
3D graphics are just a progression to better depict the fantasy… like… well… any graphics at all
Exactly, so they didn’t start as multiplayer, that came later. Just like everything CrimsonEye apparently dislikes.
If text isn’t better than that’s a problem with your imagination.
They actually weren’t.
First, MUCKs and MUSHs (as well as MOOs) were derived from MUDs. The first MUD was made 3 years after the first RPG, dnd in 1975, was released.
And MUDs and their variants didn’t “very switftly became multiplayer”. They were multiplayer from the start. That was their whole purpose.
EDIT: Also, RPGs actually started as multiplayer. D&D was always intended to be played with a group of friends, so it was always multiplayer. The fact that it was “local co-op” doesn’t make it any less multiplayer.
It was only with the limitations of computers and consoles that single player variants were created.
Every medium is different, there is no ‘worse’ or ‘better’.
Written can convey more details.
Picturized (Comic) can showcase the world in a clearer way, especially layouts or specific looks.
A video brings a story ‘to life’ by causing things to move and infering details impossible to have in a written medium, like detailed body language. (Would take up excessive amounts of writing space, albeit raaaarely done).
Nah, 90s dial-up pixellated porn was definitely the best. You just can’t beat the excitment of it rendering line by line and the anticipation of it reaching the naughty bits.
And then somebody picks up the bloody phone.
I agree that if game can be made without actual graphics, it’s more interesting way. After you get used to those symbols or text descriptions, you can imaging whatever you want. I remember playing ADOM in ASCII, and then later it was released om Steam with nice tileset. But it was totally different ADOM. My dungeons were nothing like those tiles, they were dark and dangerous, full of suspicious sounds, monsters were evil and scary, and when I walked through them it was very intense. But when they showed them as those tiles, imagination stops working and all those details vanish, and what’s left was not nearly as excited. Here how it looks in ASCII and in tiles
Just look here, how cheerful that grass looks like, I can feel fresh air coming from that direction along with the sunlight. I can hear the river and see how grim that minotaur is, see how he squeezes axe in his hand and looking at me from other side of that water stream. The game doesn’t even need to explain that he is hostile, because you can clearly see it on his face
Maybe with some absolutely realistic graphic it would work just as good as text, but when video shows somewhat detailed image, imagination doesn’t add there all details real world would have, and any modern game is still very far away from being absolutely realistic. With pixel art however, imagination often still works and you can “see” a lot of details in low-res images. With text descriptions, it works perfectly.
Did i mentioned i dislike it?
Look at poe , over-promising seasonal content, what did they end up with now?
The problem here is, that trying to deliver something every 3-4 months is seriously exhausting, not to mention the amount of time & resources they will have to spend on.
If say given a slightly longer time like 6 months, to have enough time to fix & polish a game to its finest, I’m more happy for that.
Burned what now? Delay is of no importance because it honestly doesn’t change anything from my perspective, aside from the personal timetables.
Since first few cycles won’t have content differences between standard:
- If you were playing CoF, there is no reason to start a new character in a new cycle.
- If you were playing MG, you’d start a new character in the new cycle anyway.
I don’t get the fuss about the delays if it means that we’ll get less problems and bugs when it’s eventually launched. I reckon at this point cycles are only happening because they want trade bros to polish their sticks in the bazaar.
I find this so funny. That is all.
To be fair, that depends on how much they’re trying to deliver in that 3-4 month time frame. It doesn’t have to be seriously exhausting/expensive.
Not to mention that usually you have staggered teams, where one is working on Season 3 and another is working on Season 4. So each team usually has 8 months, rather than 4.