That makes a lot of sense. Like a more multiplicative HP scaling. It would make endurance completely useless. Probably the end of that stat overall that doesnt feel good to have anyways!
Just for HP builds so a T7 Health that is 180 HP would be 360 HP if you don’t use Ward.
Endurance should be the main defensive stat in the game and it isn’t. Which is annoying.
Having more HP though would benefit the stat since it’s base on HP. Having characters reach 10k HP would give you a lot more Endurance. I’d like to see more done with that stat as well.