Current Idol System
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Has good chase from beginning game to end game.
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Can be build defining.
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What you find is what you get. Completely RNG based with no control over it.
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Lack of options for skills and effects
An Expanded System
Idols come in all the same shape and sizes that they are now but with nothing on them except for an implicit and a random number of sockets (1-4)
Sockets Can be filled with “Idol shards”. Idol Shards are like normal gear shards. They can have both global effects such as increase melee skills damage 10% to specific effects such as shield throw hit damage +10%. Shards can be placed in sockets and Removed for a gold fee. You can have multiple of the same shards on the same idol.
The implicit of the idol determines its base and how many sockets it can have as follows (all subject to change for balance)
1x1 - (no implicit, any character can wear these. Comes with 1-2 sockets)
1x2 - (no implicit, any character can wear these. Comes with 2-3 sockets)
2x1 - (no implicit, any character can wear these. Comes with 2-3 sockets)
2x2 - (implicit determines its class specificy. Comes with 1-4 sockets)
1x3 - (implicit determines its class specificy. Comes with 1-3 sockets)
3x1 - (implicit determines its class specificy. Comes with 1-3 sockets)
4x1 - (implicit determines its class specificy. Comes with 1-4 Sockets)
1x4 - (implicit determines its class specificy. Comes with 1-4 Sockets)
When a 1x3/3x1/2x2/1x4/4x1 idol drops it will always be class specific just as it is now. But it will roll with an unchangeable implicit that reflects a skill. E.X. A 1x4 Drops and rolls Sentinel Class specific with Smite skill implicit and 3 sockets. You can now put 3 shards into that idol. You can put in global shards OR smite specific shards.
Idol Shards (Jewels?)
Acquiring idol shards is similar to normal shards, killing mobs will have chance to drop them with the rarest have a lower drop rate. Bosses have a higher chance of dropping higher tiered affixes.
Idol Shards Combining
Shards of same tier can be combined to create a higher tier. Tiers max at Tier 7.
It takes 4 Tier 1 to Make 1 Tier 2.
It takes 4 Tier 2 to Make 1 Tier 3.
It Takes 2 Tier 3 to make 1 Tier 4.
It Takes 2 Tier 4 to make 1 Tier 5.
It Takes 2 Tier 5 to make 1 Tier 6.
It Takes 2 Tier 6 to make 1 Tier 7.
It Takes 256 Tier 1 Affixes of the Same Type to make 1 Tier 7.
At anytime during the combining chance there is a chance for the resulting shard to transform into an exalted shard instead of the next tier up. Percentages of chance are as follows.
Tier 1 -> Tier 2 = 0.01% Chance
Tier 2 -> Tier 3 = 0.1% Chance
Tier 3 -> Tier 4 = 0.5% Chance
Tier 4 -> Tier 5 = 1% Chance
Tier 5 -> Tier 6 = 2% Chance
Tier 6 -> Tier 7 = 5% Chance
There is an 8.61% Chance of getting an exalted shard when combining 256 tier 1 shards all the way to 1 tier 7 shard.
An exalted shard is always the same type as the one being combined. An exalted shard is Tier 8 and has 10% more range than a tier 7
Examples of some Idols to clarify confusion
- 1x4 Sentinel Idol Dropped with Implicit Skill Erasing Strike. 3 Sockets.
- Socket 1 you placed a global Tier 2 “10% Increased Melee Damage Shard”
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- Socket 2 You placed Tier 1 Erasing Strike Specific shard “Erasing strike deals +5 Flat Void Damage”
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- Socket 3 You placed Tier 4 Erasing strike specific shard “Erasing strike has 10% Increased hit area”
What do you guys think? Feel free to expand the rough draft.