Ideas for implementation and future suggestions here

i have clocked over 100+ hours into this game so far since i started, playing non stop, a huge veteran of other ARPG like grim dawn, titan quest, poe, diablo 1-3 sacred 1-3 and so on

i have noticed a few things that i would love to see in the game outside of what has been talked about, notice this is what i havent heard being discussed yet.

buff/debuff icon when using certain things, when using undisputed i get 10% dmg increase for each hit on a bleeding enemy, cannot really track this anywhere, would love more ways to track stats on your procs and skills from items you equip,

more affixes on the echoes, both benefictial and non for you, etch

  • spawn more rare enemies or bosses, or this map has more roaming bosses,
  • chance to spawn a quest boss in this echo,
  • gain more stat or anything while taking more dmg, or so on, fun buffs and debuff to make echoes more interresting than just mf and xp :slight_smile:

better tooltip tracking on your stats, so far it seems like increase attack speed or cast speed massively buff your dmg tooltip which can be hard to track actual dps without going to target dummy, more accurate numbers on certain things would be good :),

guiding arrow for rogues, that reminds me abit of diablo 2s version, being able to single target auto aim was so fun, loved it. there is room for such a skill

a trap class like d2s assa havent been implemented in such games in a long time, would love to see something like this, close combat fist with traps,

more fun stats to play around with for idols,

a pvp system implemented at multiplayer at some point ofcourse its very hard to balance, diablo 2 wasnt balanced, we all got one shotted, but atleast we had a way to avoid alot of the dmg, except for guiding arrow spam,

necrotic, void and poisen should have more than just another type to resist, it should have its own thing like lightning, stun / fire ignite / cold freeze,

items equipped should visually look the part, expecially legendary has a very cool look to it but some of it doesnt represent the look at all,

convert mana cost to health cost instead? somehow a stat,

loot goblin like style minions ? very fun, allways addicting to chase into a pack and die :stuck_out_tongue:

more stat that actually change the way you play around with that certain skill,

better pathing for hitting on stairs or teleporting/dashing through objects, at atm you kinda get stuck in enviroment and even hitting on stairs can some times block path

better responds when casting a certain spell, some times i wanna use a spell but it doesnt go off because im doing something else or casting something else, it can feel clunky when casting but then trying to pop a defensive skill just to see it not go off even though you pressed it,

better lore explaination like books or lore notes hidden around ,

i got tons more, so hit me up if you need something explained , love the direction this game is going, it has quickly become one of my favorit ARPG of this generation since D2! and i have played the others well over 100-1000+ hours

Great feedback,

here are just some thought from me on some of the points:

The devs addressed this already a couple of time and while they constantly improving this (they really added several new buff icons with the latest patch) this can very quickly go out of hand, when displaying to many buffs.

The devs generally only want to display stuff, that changes your decisionmaking, and this is not the case for alot of buffs.

I don’t disagree or agree with your specific suggestion.
Just ask your self, would this really change something about the way you play, if you’d know how many satcks you have?

This will most likely be the Falconer, but we don’t have any specific informations yet.

all 3 already have an ailment.

  • Void has Time RoT, which does void damage over time, slows attack and cast speed and increases stun duration (does not stack)
  • Necrotic has Damned, which does necrotic damage over time and reduced health regeneration (does stack)
  • And Poison has Poison, which dealy poison damage over time and reduces enemies poison resistance

This is already a theme for Acolyte, i personally would prefer this to stay unique and maybe just give some limited accessability to other classes by unique/set items.

For all the remaining points i either just agree or have no strong opinions about.

i thank you very much for your insight, your responds and i learned alot by this, ! thank you., glad you took the time to read it and explain in details :slight_smile:

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