Idea Paladin Thorns Starter 1.3

I’m glad they’ve stopped being so anti-passive builds. If for no other reason than people who have disabilities or hand-issues. Letting people enjoy the game who otherwise wouldn’t if they simply can’t move their hands as fast as you or I can. But also… it’s nice to just lay back and chill out in a build. RF in PoE is super fun for that, very chill, run around, things drop. Part of why I love AoD so much (even if it’s not the best skill, admittedly).

As far as your build idea goes, I like it! Might try it myself, actually, if I get the chest, seems solid and once I’m done sweating monos, it’d be fun to kick back with this thorns idea. Cheers!

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It is not just the flat since Lagon’s beams tick multiple times. I will admit that flat by it’s self will take a long time to kill but when going thorns the damage it adds when focused and understood can deal a major part in the kill.

Lagon’s beams do nothing for reflect. That’s what I’ve been telling you from the start.
The only attacks that get reflected are the tentacle attacks. Because you’re not actually fighting Lagon, you’re fighting the tentacles. Lagon doesn’t have a health bar. His attacks can’t be reflected. Only the tentacle ones can be.

It does proc off of % reflect not on attack. There are plenty of videos that show this. Percent damage reflect is done after your mitigation and therefore is not valued as much since the damage is very low if not scaled. On hit reflect happens before and is what most like about the mechanic. Percent for non-hit damage and on-hit for everything else.

I know how reflect works. And I know that Lagon’s attacks never used to be triggered by it. Neither flat nor %. If it does now it must have been changed sometime after launch, even though I didn’t see anything in patch notes.
I haven’t played much reflect since then and never went back to Lagon with one either.

Bro, you are COMPLETELY missing the point. During the Lagon fight, you have do damage the tentacles right? You can’t attack his head, that does NOTHING. You have to damage the tentacles, that is the ONLY way to damage him. I assume you know that.

So with that in mind, how do you damage the TENTACLES with reflect? That can happen only when the TENTACLES attack you, which in reality they don’t do that often. Most of the stuff happening on the screen such as the breath attack, the claw attack, the waves - none of those are from the tentacles. So even if you have a billion reflect, you won’t damage the tentacles, and thus you won’t actually being doing any damage to the boss.

That’s why it was so slow to kill Lagon with reflect. Not because a build lacked reflect, but because the actual tentacles don’t attack very often.

Ok now that I hope that is cleared up, you can basically ignore that because now the new chest solves those problems. Well I assume it will solve them. After all, it says that enemies facing you take reflect damage - so can a tentacle look at you? haha ok that’s just a philosophical question :joy:

Just checked Aaron’s reflect build (which has both % and flat) because I remembered he fought Lagon in it. Even though it starts at the end of the fight, it literally starts with Lagon doing the breath attack and the health bar not moving a single bit. Same thing for the claw attacks.

So no, Lagon attacks still don’t reflect damage, only the tentacle attacks do.

Maybe it did at some point before they changed the fight to be about fighting the tentacles (I understand hitting Lagon used to be quite hard for some builds because of how he’s positioned), but that was before my time.

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I really want to do something with this too. I have my doubts about how good it will be because it’s surprisingly hard to get flat reflect damage, but we’ll see. I’ll probably play a paladin at some point for another one of my stupid build ideas, so worst case I’ll just swap to that if this doesn’t work out.

My version I threw together: https://www.lastepochtools.com/planner/o3Nrrl0B

I’d like to find some way to get Covenant of Protection for more armor → reflect damage, but I can’t really figure out what I’d take out.

Most of it will come from your idols, like you have in your setup, which is then multiplied by Thornshell.

The biggest problem Pally will have with reflect vs Spriggan is that Spriggan has Thorn Shield, which can be spammed and also scales with Attunement, for a lot of extra flat reflect, which every other class is lacking.

Otherwise you’re stuck with around 4k flat from gear, which then gets multiplied by attunement from the shield to a total of around 60k, give or take 10k.
The new chest will give us around 700 more flat damage from physical res stacking. This brings the total to around 70k, which then gets multiplied by 5, also from the new chest.
So a total of 350k, give or take a few k.

Thorn Shield can be easily spammed to have 40+ stacks. Each stack gives 250 flat (after attunement bonuses from skill scaling) for a total of 10k. That means Spriggan gets 14k base, which then becomes 210k, which is then multiplied by the new chest for a total of 1M, give or take a few k.

So Spriggan reflect will do more almost triple the damage than non-spriggan alternatives.

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Yeah. That is my worry. I’ve see that video and it is nutty just how much more it can get. Although I’m not as much of a fan of having to spam cast to maintain that. But maybe it’s worth, idk.

It makes me wonder why there’s such a big difference. Like obviously classes have things they’re better or worse at, but it makes me wonder why sentinel even has that armor passive when it gives negligible amounts of the stat compared to another class. It’s not like reflect is something people just casually pick up in small amounts. If you’re not trying to do something silly with it that passive just gets ignored.

Maybe the only solution is to just play the sigeon FG if we want to stay in sentinel. At least it turns into a respectable amount of throwing damage. Although that doesn’t solve the issue of not wanting to have to spam abilities, but… idk throwing the shield to kill stuff as needed feels like it would be less ass than having to stand still for the thorn shield spam.

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I think that node is an old node (from when they didn’t want passive builds to exist) and it got overlooked in the reworks.
I’m sure it was meant more for FG, which does have some limited options.

Replacing Thornshell with Sigeon will make you lose a vast amount of flat reflect. It might be worth the extra damage still. I have never played a Sigeon build, so I don’t know what they typically use, but if the chest isn’t a very important part of the build, then the new chest should at least give you x5 damage, while also inflicting some likely not insignificant reflect damage on its own.

I haven’t really done one where I properly committed to it. I tried to put it together with Phalanx last season for a full on “retaliate” thing with ripostes, auto javelins and shield throws. It turned out to be trying to do too much and nothing really did anything. So oh well.

With Sigeon’s, the rest of the reflects shouldn’t be too significant overall especially with the new chest. So maybe you can try with it and focus on Shield Throw and the rest would be just for buffing it or for defense?
At the very least Shield Throw alone should have a substantial damage boost from the chest.

Yeah. That might just be how it goes. At some point I’ll split off the other part of the build with the new primordial shield that seems like it was made to literally just go with Phalanx. I really want to see if I can get Vengeance actually doing decent damage. It seems like the scaling more multiplier on phalanx would be insane but at least when I tried it last season it really wasn’t doing much of the damage. That was mostly the Javelin when that procced. But that was super inconsistent.

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yeah I was gonna mention sigeons until I saw this reply. It seems like alongside this chestplate, you can make a really effective hybrid reflect/throwing. Since the old sigeons reflect scalers ignored the pure reflect aspect of the damage, this new unique allows for reflecting without needing to tank the harsh hits of beefy enemies

https://www.lastepochtools.com/db/items/UAwNgzALGZA I have that build on crit with forge guard and 2-handed weapon with a lot of critical strike chance and multiplayer, you get to 100% and a lot of multi, this relic greatly enhances the bonuses for flat shield damage

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But you can’t use that relic and the body armour at the same time.

Unfortunately you can’t use the relic & chest at the same time. If you’re just using the flat thorns to buff shield throw then the relic is probably better.

I put it for the shield throw build, I consider it better than the chest.

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Wow this is something I’ll try when 1.3 arrives! Thank you!