I’m glad they’ve stopped being so anti-passive builds. If for no other reason than people who have disabilities or hand-issues. Letting people enjoy the game who otherwise wouldn’t if they simply can’t move their hands as fast as you or I can. But also… it’s nice to just lay back and chill out in a build. RF in PoE is super fun for that, very chill, run around, things drop. Part of why I love AoD so much (even if it’s not the best skill, admittedly).
As far as your build idea goes, I like it! Might try it myself, actually, if I get the chest, seems solid and once I’m done sweating monos, it’d be fun to kick back with this thorns idea. Cheers!
It is not just the flat since Lagon’s beams tick multiple times. I will admit that flat by it’s self will take a long time to kill but when going thorns the damage it adds when focused and understood can deal a major part in the kill.
Lagon’s beams do nothing for reflect. That’s what I’ve been telling you from the start.
The only attacks that get reflected are the tentacle attacks. Because you’re not actually fighting Lagon, you’re fighting the tentacles. Lagon doesn’t have a health bar. His attacks can’t be reflected. Only the tentacle ones can be.
It does proc off of % reflect not on attack. There are plenty of videos that show this. Percent damage reflect is done after your mitigation and therefore is not valued as much since the damage is very low if not scaled. On hit reflect happens before and is what most like about the mechanic. Percent for non-hit damage and on-hit for everything else.
I know how reflect works. And I know that Lagon’s attacks never used to be triggered by it. Neither flat nor %. If it does now it must have been changed sometime after launch, even though I didn’t see anything in patch notes.
I haven’t played much reflect since then and never went back to Lagon with one either.
Bro, you are COMPLETELY missing the point. During the Lagon fight, you have do damage the tentacles right? You can’t attack his head, that does NOTHING. You have to damage the tentacles, that is the ONLY way to damage him. I assume you know that.
So with that in mind, how do you damage the TENTACLES with reflect? That can happen only when the TENTACLES attack you, which in reality they don’t do that often. Most of the stuff happening on the screen such as the breath attack, the claw attack, the waves - none of those are from the tentacles. So even if you have a billion reflect, you won’t damage the tentacles, and thus you won’t actually being doing any damage to the boss.
That’s why it was so slow to kill Lagon with reflect. Not because a build lacked reflect, but because the actual tentacles don’t attack very often.
Ok now that I hope that is cleared up, you can basically ignore that because now the new chest solves those problems. Well I assume it will solve them. After all, it says that enemies facing you take reflect damage - so can a tentacle look at you? haha ok that’s just a philosophical question
Just checked Aaron’s reflect build (which has both % and flat) because I remembered he fought Lagon in it. Even though it starts at the end of the fight, it literally starts with Lagon doing the breath attack and the health bar not moving a single bit. Same thing for the claw attacks.
So no, Lagon attacks still don’t reflect damage, only the tentacle attacks do.
Maybe it did at some point before they changed the fight to be about fighting the tentacles (I understand hitting Lagon used to be quite hard for some builds because of how he’s positioned), but that was before my time.