Goal
Make Set Items more usable and flexible, while keeping the nature of getting a set bonus.
Problem
Set Items in the current state are not flexible enough and do not allow for enough choices or decision making. If they stay how are they, it will be hard to balance them. Either the set bonus is too strong and becomes “must play” or too weak and they won’t be played at all. Of course there are exceptions.
I want to discuss a slightly different approach to the Set boni, which are currently deducted by the number of set pieces.
Solution
My idea is to go away from needing a fixed amount of set items for the bonus to activate.
Any Set Item can have a variable, but limited amount of “Set Potential”.
The Set Bonus will activate based on the sum of set potential of all set items. (For the same Set).
So, instead of activating the set bonus at 2 or 3 items respectively, one could activate a stronger set bonus with only two set items, if these have high “Set Potential”.
For example:
Set Bonus (2 Items) & Set Bonus (3 Items)
would become:
Set Bonus (3 SP) & Set Bonus (5 SP) & Set Bonus (8 SP)
With a good roll, one might even activate the Set Bonus (8 SP) with two items.
This would also allow for more Set items per Set.
Other Considerations
Just introduce Legendary Potential for Set Items:
I don’t like this idea soo much, as they would become to similar to Legendary Items.
Introduce a dungeon solely for giving different blessings to currently equipped set items.
Kinda makes the sets also more flexible and introduces choices also, but I didnt like it so much.
Add an exclusive, random affix to every Set Item, which activates only, when a Set Bonus is active. This way the same Set Helmet could give additional increased HP or additonal increased Armor with the SetBonus, and so on.
Let me hear your thoughts and sorry for my bad english!
Edit1: Fix Typo