I would pay $10 USD per cycle for campaign skip

I picked up LE at the beginning of 1.1 and have played 100 hours across four character this cycle. I really enjoyed the campaign the first time through, notwithstanding that it was much too easy. But as someone who only plays around 10-15 hours a week, the 3+ hours of mindless running simulator that I have to go through to get each new character going is a major disincentive to me.

I know EHG is unlikely to gate campaign skip or any other content behind a paid feature, but I would very happily pay $10 per cycle for the option to skip the campaign and go into some kind of pre-monolith structure that awards passive points and idol slots while battling in more enemy-rich environments without long stretches of running between waypoints.

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Sure, and I would drop LE the second they implement even an inkling of pay to progress.

You win some, you loose some.

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Wont happen. Deva have said they will not do any pay to win or pay for convenience such as stash tabs ext.

Paying to skip campaign or even skip and be say lvl 58 (lvl of first timeline) is nothing more than pay to win

Btw u can alreadg start monos in chapter 2 at the end of time. As well as dungeons are ur campaign skip

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Iā€™m pretty sure heā€™s just being hyperbolic and doesnā€™t actually expect EHG to let him buy his way past the campaign.

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Itā€™s outrageous even responding to this topic, but Iā€™m sure he isnā€™t being hyperbolic ā€¦

I donā€™t even know where these people got this fromā€¦ Iā€™ve never played a game where I could just skip the early game and go straight to the late game, like wth? :sweat_smile:

There are some games that let you bypass campaign with a paid skip. Warframe, WoW are some big examples.

Would I want a paid campaign skip? Hell nah. Fix the campaign. I should not want to skip it

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The biggest ARPG release of the last year+ (Diablo 4) has a campaign skip that is literally labelled ā€œSkip campaignā€. There was an equivalent in Diablo 3 where youā€™d complete the campaign once and then for subsequent characters you could choose ā€œAdventure modeā€ which unlocked every area and activity in the game and scaled enemies to your level. Itā€™s very odd to me that you think this is a wild suggestion.

I am being hyperbolic in the sense that I donā€™t expect or want EHG to add paid progression; it would be anathema to their design philosophy. My point is really just that the way the game is currently configured puts a tedious, unrewarding barrier in front of players who would otherwise like to play a lot of different builds each cycle. This is not a controversial opinion either - there are many threads and comments saying the same thing.

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Youā€™re right, I think it would be a bad idea for EHG to add paid progression to their game. I donā€™t want them to, I want them to add a free campaign skip after one full playthrough each cycle. But would I pay money to not have to play the campaign for a fourth, fifth, sixth time this cycle? Absolutely.,

Thing is jiat cuz diablo 3 and 4 do this doesnt mean every dang diablo like has to have such a thing.

Dungeons being a skip and not a flat out skip like d3 and d4 is one of many things i love about LE.

There should be alternative ways to skip campaign rather than flat out skipping it. In other words a short cut rather than a full blown skip

Theres no difference between leveling in campaign vs monos. Its still leveling.

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The difference here is that D3 and D4 have other content which you can do at level 1 (because of level scaling). LE doesnā€™t. If LE lets you skip campaignā€¦ now what? The only place you can actually do anything at level 1 is campaign maps.

Besides, the biggest ARPG release of last year also has the most basic skill tree. Not everything is a good thing.

The first question is how many people would do this and how many people would stop playing the game after they finished it with one toon or how many ppl would simply uninstall the game.

Iā€™m for alternative leveling methods for sure BUT for LE I think this would be a bad choice if you look at the ammount of content there is. From my point of view catch up mechanics and whatnot would hurt the game in some parts but they could be equaly helpfull in others. I think itā€™s okay to start out slow and to speed up the process over time but right now I think it would be hurtfull to shorten the time it takes from tutorial hell to everything cleared at least once.

Fixed that for you.

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To be fair, D4ā€™s skill twig is (very slightly) less basic than D3ā€™s, so theyā€™re (very slowly) moving in the right direction.

So a twig which has a leaf left on it? :stuck_out_tongue:

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Actually no. D3 had 5 (?) options for each skill (the runes), D4 has 2. While D3ā€™s runes were often about changing the element, they often changed some functionality as much as or more than the pick-1-of-2-options in D4.

Yes, but D4 also has a bunch of passive nodes which D3 didnā€™t. And the fact that you can put several points into it (usually just 1 or 5, though).
Plus, the paragon system in D4 is more complex than the one in D3 (which wasnā€™t complex at all).

So overall your ā€œbuildā€ is a little more complex in D4. Not by much, though.

Being fair to D4, there are lots of things that change skills and how they work. Itā€™s just that almost all of them are on items instead of in the skill tree.

Being fair to D3, so did sets do the same thing.

If you can start a new character without being forced to redo the campaign, and with all the waypoint unlocked, and so with all the idol slot and the passive from the quest already unlocked, you can choice to start in maps with higher level to level faster and more freely being from the start more powerful, could be even better that the Diablo 4 auto level world system, and at some point also use the arena to do it, but itā€™s also a matter of mental approach, if you can chose where to go where leveling, even if the difference in practice can be not much big, the feeling itā€™s a totally difference thing being free and in control of the situation, and in the videogames itā€™s all about of that, trying to do things in a good feeling way, we are clicking every time the same buttons anyway if you look at it in a cynical way, you need to work on the optimal mental approach to do it.

Iā€™d pay 10 dollars per cycle to not regrind a pointless faction just so I can trade. Please donā€™t let this be a thing. Itā€™s a pointless time-sink in the way of the actual game. Also remove favor from MG.