First of all, the above is a personal opinion (even though I hope it is relatively objective).
I am a Last Epoch player from China, and I really hope this game will get better and better. But after the recent updates, I saw the hidden dangers behind this game. The first profession I played was a warlock. Originally, I could clear the level with 200 corruption points without relying on energy shield. Later, I accidentally saw a high-value shield gameplay on a Chinese media website and tried it. It was indeed possible to clear the level with 400 corruption points. If you want to continue to improve, you need to buy high-value equipment from the market. Due to this numerical error, I believe many people have received huge bonuses, but not ordinary players can receive them. Since Warlock has become such a big hit, Bazaar gear seems out of reach. But ordinary players are still committed to experiencing the game rather than being like those bonus players who have the opportunity to hit high difficulties.
I will recommend the game to my friends because the fun of the game is indeed there, but I will not recommend it to my friends at the moment. Because when a player experiences the joy of the game but is instantly deprived of it, I think developers need to take it seriously, rather than just making adjustments that are pleasing or unflattering.
I feel helpless because Warlock has been weakened and I can’t buy currency with other players. In order to improve, I can only play Falconer.As a result, in less than two days, the official made another change. I would like to ask here, does the game need to be adjusted before it can be sold? Ok, I’m going too far. As far as I know, many of my Steam friends no longer play this game. I asked for two reasons. Classes have been severely nerfed and the game is too difficult to play. Is there a possibility that Last Epoch will attract more than just D4 players? Are there many novice players who have been forced to quit? My definition of balance is because the profession is too strong and needs to be adjusted. Occupations that are too weak should be appropriately strengthened or new equipment should be added to achieve an overall balance. Rather than discovering problems at the beginning of the design, it was found that the game character with the largest player base was directly weakened below other game characters. For example, Falconer and Warlock cannot continue to improve without any safety guarantee. If you want to be safe, it means that the output will be weaker than other professions. What’s more, the Warlock’s energy shield is what many players give up in exchange for two skill slots.
I have also played other unpopular professions, and some of them could not complete the challenge of 100 corruption points even when I bought equipment. Are many professions too weak rather than professions being too strong? Last Epoch is a good game. I spent 270 hours on this game. But I have never broken through the 400 corruption value,Whenever I want to play a slightly stronger career and have a breakthrough, I think of the lessons learned from these two updates. I’m really tired, and I don’t want to create new characters again because of the official balance.
I don’t know if the official knows that in China. Play this game. Oh no, there are many players of Diablo games, and the presence of Chinese players can be felt in real sales. We Chinese players are particularly disappointed in many games. We hope that the officials will not scare away Chinese players.
Of course, there are currently many people selling player game currency in our country. I can also see that falconers are a profit-making tool for many game studios, and a slight balance of professions is necessary to stabilize the market. However, Warlock players are not suitable for profit making because his efficiency is too slow. I don’t understand the significance of directly reducing it to 4%. Most players play Warlocks. I believe this nerf will lead to a loss of players. If it is for the long-term consideration of this game, I do not recommend taking such measures all the time. I think the previous statement that there will not be too much intervention in the season is a commitment to the players. I hope the officials can understand ordinary players and novice players.
Although I have a lot of excited remarks above, they also express my love for this game. The reason why he didn’t reach the level of love is because I think he is heading into a vicious cycle. Due to the loss of many Falconer players, the exchange rate of game gold coins has plummeted. This will lead to more player losses, and I hope the officials will take it seriously. Because a game is a very complex world, it will have profit-makers, players, and hard-core players. I know that for officials, it is often impossible to achieve perfection. However, it is still recommended to achieve a balance as much as possible instead of blindly weakening it. This is extremely unfriendly to many new players.
In addition, the official reason for weakening the game is insufficient due to reasons such as server lag. Voting is also unreliable. (The above is the voice of many Chinese bloggers)
We can accept the existence of bugs, or we can not accept the existence of bugs. However, many gameplay bugs in the game have not been fixed yet. Is it too one-sided to listen to the opinions of some players by only weakening the professions?
I think the official should really think about the next step of the game, and Last Epoch should not stop here. As far as I know from playing, there are still many plots that have not been created. We are playing a game with a broken storyline. I think the official should focus on shaping the game. It’s not about expelling players or catering to players.
The current problems of the game focus on the following points: the server is unstable, the functionality of the gold coin system is too one-sided, most professions are relatively weak and unfriendly to new players, it is too difficult to weaken professions and create new ones, and the divination camp may require special Equip to expand the number of lineups, improve and increase the plot of the game world, adjust the growth rate of new characters and the inheritance method of corruption value, diversify equipment and talents (more role play styles can be constructed to balance various professions)
If the official has read all my feedback, I would like to express my sincere gratitude.
I really don’t want a game that originally had a good impression to be ignored or acquired in the future.
I hope that the official attitude towards players will be genuine, instead of making modifications as a manipulator.
My friend saw me playing this game before and asked me if it was fun. I said it was pretty good. He is very interested in playing the game that I think is fun and even negotiating for agency rights. However, I can’t tell him now whether this game is suitable for playing and whether it is likely to break out in the Chinese market, because the official attitude I have seen so far is really Very chilling.
Thank you for your patience in reading my suggestions. I would like to express my gratitude. ——A Chinese player