I Would like More Detailed Stats on Character Sheets

The character sheet is pretty helpful, but I would appreciate being able to see finer detail in where the calculated numbers come from. I appreciate you don’t want to overwhelm players with information so being able to maybe click on a drop down menu or open a secondary window where I can see how a number is calculated and have a breakdown of the sources of input. As an example; with “Health Regeneration”, I would like to see what my flat health regeneration rate is and what my percentage of increased health regeneration is. That way I can better manage my stats and keeping the flat rate increases in balance with the percentage increases. If I’m really dreaming I’d like to also see where each sub-stat comes from. By that I mean what portion of my % health regeneration comes from gear vs passives. An example layout like;

Health Regeneration - 22/sec
Health Regen -20/sec
Gear - 15/sec
Passives - 5/sec
Increased % Health Regen - 10%
Gear - 10%
Passives - 0%

And if I’m allowed to dream even bigger. I’d like to have the actual mathematical function used by the game engine listed somewhere (maybe in the game manual?) of how a stat is actually calculated

3 Likes

Mike was working on an updated character screen but it got pushed back by mp.

1 Like

Well that’s cool, any details on what “updated” was/is supposed to mean?

Nope…

Voted +1 here - i absolutely agree that more details are very welcome!

Damn… an updated character screen would have been far more useful for me than MP :frowning: Presumably it is still on their to-do list though.

1 Like

I personally WANT WAY MORE information…and a more customizable loot filter.

Well damn, at least we are getting changes though so that’s nice.

It is.

How about a character sheet that works? I hope they take this more seriously in MP is bugged out and many stats don’t count properly (like the conversions), attack speed… well.

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