I want players to be able to play the game even with a very high number of Corruption stacks

As a player who played this game in the early days, I’ve always been a little criticized for the corruption system of this game, although the higher layers will give people a refreshing feeling after defeating strong enemies, but after the corruption layer is too high, all the BDs currently developed cannot survive the attacks of monsters, and some melee classes are difficult to deal with monster attacks by means of damage reduction, at this time it seems that only ranged classes can continue to carry out high corruption challenges, I don’t think it’s very fair, I have also played other ARPG games,It seems that there will be some restrictions on the maximum number of layers and the maximum damage of the boss.,So that players can create a set of BD with strong attacking ability after thinking and trying.,I hope this game can do the same.,For example, limit the maximum damage of monsters (players also need good ideas and equipment to meet) The number of high-level levels doesn’t mean that the blood volume and attack power of monsters have been strengthened, does it? I really hope that this game can be developed well

Don’t forget one thing.

  1. the balance goal was 300 Corruption and going 4 digits was never in the picture.
  2. 300 C endgame goalpoasts have been moved to “If you do 300C your build is working” kind of discussion.
  3. If someone reaches 4 digits of Corruption they did someothing very wrong in their words.
  4. Let’s see where the goal posts move next so they can’t be hold accountable for missing their balancing goals 24/7.

So if the game works arround the lines they devs want it to, give or take, noone should be able to beat C 999.