I’ve chosen to speak up about it

I rarely post on forums, but this time I decided to share my thoughts about Last Epoch — just in case the developers happen to see it. My journey with Last Epoch began when I was searching for a new RPG — one with diverse character classes and tons of loot. That’s when I came across Last Epoch.

In the beginning, it was all pretty typical for the genre — pick a class, make your character, start the campaign, and begin leveling. I still remember — I was playing as a Primalist back then. When it came time to choose a mastery, I went with Shaman. I still remember it clearly — back then, I was playing as a Primalist. When it came time to choose a mastery, I went with Shaman. To be honest, I didn’t really understand how to build a proper character yet, and I wasn’t even sure what I truly wanted — but it was exciting. As I progressed through the campaign, level by level, I finally reached the Monoliths — and that’s when I started to feel the effects of having built my character without much direction. So I had to dig deeper — search for guides, tweak my skills, switch out some gear. It helped a little, but the build still felt underpowered. Not long after that, I stopped playing. Some time passed, and I noticed there was a new update with fresh content. That was enough to spark my interest again. I rolled a new character, played for a bit, made it to the Monoliths — and once more, I left the game behind.

Some time later, I saw the announcement for the new season — ‘Tombs of the Erased.’ I figured I’d check it out to see what had changed. It was a huge patch, bringing in new content and altering the old. I watched a few streams, and players were giving very positive feedback about the update. Definitely worth jumping in and trying it! I downloaded, installed, and created a character — this time a Primalist again, to ease the re-entry. I went through the campaign, and it felt just like before. That’s when I realized, this is one of those games I return to again and again, after a while. A wave of nostalgia hit me as I remembered my first attempt at playing — my first character, weak and poorly geared. I recalled trying to visit Soulfire Bastion for the first time, only to be crushed by the Siege Golem’s powerful attack. This time, I approached things more consciously — I planned out the development path for my character in advance, so I’d know exactly what I wanted to achieve by the end of the campaign and when reaching the Monoliths.

Days passed, my level increased, and my character grew stronger, wearing better gear — and here, I want to highlight how well-organized the loot filter is in this game! You can set up anything for anyone, all on your own without needing any extra tools — it’s just fantastic. The campaign came to an end, and it was time to choose a faction — personally, I prefer the Circle of Fortune, as I believe trading takes away some of the meaning from games like this. It’s great that the developers give players the option to choose! Trade if you like. If you don’t want to, you can farm specific items with prophecies.

Little by little, I reached the new content and took a closer look at the changes this patch introduced. It’s great to see that so many of them are aimed at making the experience more comfortable for players. Being able to change your mastery, no more clutter from shards, runes, and glyphs in your inventory, a dedicated tab for dungeon keys, the option to teleport directly to a dungeon boss — these are just a few things that come to mind. It’s truly appreciated that the developers are paying attention to player convenience, and I want to thank them for it!

This game feels like an old friend who pats you on the shoulder and says, ‘Welcome back, make yourself at home!’. I play in the evenings after work, and it’s such a pleasure to log in and simply enjoy the game. Set up my loot filter just the way I like it. Farm exactly what I need — like gloves — thanks to the Circle of Fortune. Take a pair of good gloves and, through crafting, turn them into something almost perfect. Head into the Monoliths and tune the corruption level to whatever feels most comfortable for me.
The idea of customizing echoes in the Monolith using the woven echoes and the woven passive tree is also a great addition — it adds variety, and I really hope it’ll be expanded and developed further.

I’d also like to point out the Idol system — it offers great potential and impressive flexibility! That said, it currently feels like it could use a bit more variety. More variations would be great — both in the shapes of the idols themselves, like +, П, T, Г, L (or other Tetris-like figures). Honestly, the variety of idol affixes feels a bit limited at the moment. But it’s a great step forward that we can now enchant them! I believe that’s the right direction — the idol system truly deserves more customization and depth. I’m confident we’ll see it grow in future patches!

However, it’s also worth mentioning the aspects that caused some negative emotions. I truly want to see the game improve, and I’m trying to approach my feedback as objectively as possible.

  • Skill point respec with experience loss.
    We can freely respec passive skills, blessings, and even our subclass now — but when it comes to resetting skill points, we still have to re-earn experience to level them up again. This becomes especially frustrating when you’re constantly experimenting and making adjustments. I honestly don’t see what this system adds to the gameplay. In a game that’s all about developing your character and experimenting with skills, passives, and builds, having such restrictions just gets in the way.
    I truly believe that allowing skill point resets without losing progress would only benefit the game.
  • Support pack content is unavailable in offline mode.
    I own several support packs on my Steam account that include cosmetics — but they’re completely inaccessible when playing offline :frowning: It’s a strange choice. If the goal is to prevent piracy or cheating, surely there must be a way to verify legitimate purchases and allow players to use the cosmetics they’ve rightfully acquired. It feels disappointing to support the game and then not be able to access what you’ve paid for, simply because you’re offline.

In conclusion, I want to say that this is one of those games that feels genuinely good to come back to — and that means a lot. In a time of overpriced, joyless, and overly demanding one-and-done titles, Last Epoch is a breath of fresh air.
I play in the evenings after work — and I play with real ENJOYMENT. The game doesn’t feel like a second job; it simply brings positive emotions and helps me relax. The balance is excellent — the difficulty is just right and can be tuned to your liking. There are plenty of quality-of-life features, and the second season has turned out great.
I have no regrets about supporting the developers, and I want to sincerely thank you for creating such a game. I wish you continued success, inspiration, and the strength to reach your goals. You’re developing this game with great care — adding new content without breaking what already works. As a player, I truly appreciate that.

I hope the game continues to grow — becoming bigger, richer in variety, and even more friendly to players.
Thank you!

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Such a beautiful post. Shame its posted in Offtopic and not Feedback… why is that?

Why in ‘Off-topic’? This would fit perfectly into feedback & suggestions! It’s a really well written post! Kudos to you OP.

As for the 2 negative points you’ve mentioned:

It’s a necessary evil so people can’t ‘optimize the fun out of the game’ similar to what regularly happened (less so nowadays but still) in Path of Exile.

There the issue exists of people having to switch out skill-gems before a boss-fight to adjust a build from clear-speed to single-target.

There’s a variety of skills available which allow this behaviour in Last Epoch as well, and since items with ‘+ level to…’ exist you can’t solely stuff it into the town areas, it needs to be available in active gameplay.

Yes, it’s not optimal but another option to avoid the downside (which has turned out to be a very detrimental thing for the game as it causes people actively to burn out from it) simply hasn’t been found. Suggestions for that are always great though, the community has discussed it in-depth already and not come to a nice system, EHG has neither, so that’s what we have for now.

Yes, this is a major issue in my eyes. Even when we take piracy into consideration then it’s still a net-gain overall.
Even for a true offline mode you can implement a server-check for this, simply disabling any further additions unless a security token check works. This is usually done via adjustments of numerical values in-game in the decimals to cause a hidden check to happen, product ID and a few other measures, mostly combined. There’s very non-intruse DRM-methods available for that, EHG needs to get behind that, it’s a very high priority thing in my eyes.

2 Likes

That’s a well-written post and i totally agree with the replies about this post being in off-topic instead of feedback since it’s such a nice and warm post.

I agree with everything you mentioned about the game and even more about idol shapes (i never played Tetris but that would be fun).

About the skill respec i would like to say that as soon as you hit a softcap for your build of corruption, skills level up in the first echo before you even complete it so i guess that makes it more balanced than having to complete an entire monolith to do it,unless of course you try to do it in normal monos.

The adjustments you can make in your own playstyle and map difficulty is extreme and i love it as much as you do and the game is so enjoyable that i forgot what i was playing before LE (Short memory or a lot of fun idk)

I’d love to see more posts like this one though,keeps the spark alive.

Good job my friend :grin:

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A nice appreciation post. But I do want to point out, that once you are at Empowered Monoliths, if you were to respec all 5 of your skills at once, it would only take you about 10 minutes to have them all back at max level…

This is not a real issue. At lower levels, you can resepc one or two abilities at a time to avoid a loss of power, instead of all 5 at once. But once you are at late to endgame skill respec is so convenient.

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Hello everyone. Thank you all for your engagement — I honestly didn’t expect so much interest in my post.
Originally, I just planned to write a few words about my impressions without aiming for anything in particular, which is why I chose this section. But then I got carried away and ended up writing a detailed review.
Maybe in the future, if I come up with some new ideas, I’ll take the time to think them through carefully and try to present them clearly and coherently.
You’re absolutely right — once your character reaches level 90+ and enters empowered Monoliths, respeccing skills isn’t much of a problem anymore. But in the early stages, it can be a bit frustrating — especially when you’re still figuring out how skills work and just want to try out different variations.

1 Like