I tried to hang on

So you know that this is how the industry works re bug fixing & a live service model but you still think it’s disastrous?

To be fair, GGG had a patch on the 5th (& 6th & 7th), 12th & 19th of November. I agree with the rest of what you’re saying, but still.

Rhey got a “new” CM/PR guy several years ago (@EHG_Wick) & now we’ve got a new one? I know it’s somewhat melodramatic but I do wonder whether they changed the forums to read only & post the patch notes would anyone notice?

We’re still in the first month of the league (it started on 31 October), so fully in line with what I’ve said.

Also, on the 6th and 7th it wasn’t a patch but an hotfix, which fixes bugs introduced by the patch.
Patches are usually one per week during the first month. Hotfixes are however many it takes to fix the issues from the previous patch.

Short answer, yes.

They have had bugs that have hung on since the beginning of the season that wasn’t addressed in any patch they did over the next month, and then they just threw their hands up and went meh. Some of these bugs I’ve experienced for 2 seasons now. So yes, disastrous. They didn’t even fix something that’s been known for a minimum of 5 months, possibly more (I only started S2). Pretending every live service game just treats their problems the same is just making excuses.

They don’t even acknowledge if they know about these bugs, but the way it’s been going they either A) don’t read the bug reports / forums (seems most likely), B) don’t know how to solve them C) don’t care. I doubt C but it really doesn’t matter which answer it is, it is not positive.

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PoE 2 also gets near weekly updates, only with nov missing (i guess because they need man power for PoE 1)
I would also argue that both those games, are a lot less buggy - in pretty much any way possible, and often gets “fixes” or adjusted values of items / crafting, health of mobs, ect, instead of having to completely rewrite core code after each patch release, which seems to be what happens with LE.

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At this time I would almost say that it’s not a bug, but a feature.