I think companions need to teleport to players when they're too far away

Having to constantly mash the A key just to stop them from running off and getting themselves killed or chain-aggroing to single enemies is bad enough, but once they are commanded to return, they have to path all the way back.

They should teleport back to players when they’re maybe two screens away (not sure what it is in units), or at the very least have a shorter leash range and break aggro to path back when you go that distance. Micromanaging weird AI across the map isn’t fun.

3 Likes

That or they could maybe increase the unit speed, while they aren’t in combat. That or have a system in place that they will only attack things you do. I can see the teleporting thing being abused unless they just take out their aggro range.

I think teleporting back to the player is probably the “safest” way of getting pets back when they’re too far away. If you just increase their movement speed you’re assuming their pathfinding will be ble to cope with a long distance (hint: it doesn’t always).

Doesn’t really fix the problem, because they’re pretty much always in combat.

Not a good idea because you lose the ability to order them to specific targets while you deal with something else, which is pretty major.

I don’t. Works fine in PoE, and from what I remember, D3 does it too. Along with a bunch of other games that use similar minion mechanics.

Agree. Its very frustrating sometimes but at least we can control them and ask them to come to you while waiting for a better system.

Other was I just leveled a Beastmaster today, running 5 pets and I’m using the Jump skill with the talent who’s making the pet jump with you. Honestly its a game changer, it should be something like that naturally I reckon

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