I really want to play this game BUT the performance issues are crazy

For those who hath Nvidia, disable vertical sync in the game, set the limit of fps to 120 or 144, then set “fast” vertical in the driver settings(if ye have the problems on the screen). This might help. And also set the global “illumination”(occlusion?) to very high or high - this option is very wasteful and in itself is not stable - in some places it causes a serious drop in FPS. Ye can also put the game in the exclusion list for thy antivirus so that it doth not scan the game in real time. If ye have a Geforce Experience, disable the overlay there. Run with administrator rights ( in settings of the exe file ).

And unnecessary. Every few hours should be sufficient (depending on how much ram your pc has).

Really? I have a Ryzen 7 3800X, 32 gig, a 4080 & LE’s running off an ssd (not an NVMe) & I get somewhere between 90 & 130 fps with all settings on ultra until one of the event packs shows up then it dips down to 50-60. So respectfully, I’m not sure I agree with your statement.

Short of finding some magic solution, that kind of thing takes years, not a few months. But they do improve the performance each patch.

Second this!!!

I’m not running high-end but while the game was running absolutely fine prior to the optimization, I can’t even play it now. 10-15 fps is literally unplayable and everything stutters like crazy. It’s one week into the cycle and there’s complete silence.

Very disappointing to say the least

This game had a history of secretly resetting your game settings to higher settings, even if this is not shown in the settings menu. If you play on anything other than ultra, you could try to go for low settings and then to whatever settings you intend playing for. Change maps and look if it got better.

I already tried everything, change Nvidia parameters, change resolution, use Streamer Mode, Fullscreen and etc, but as soon as the new Skeletons pack shows up the FPS goes crazy down, like 20-30. Yesterday I got 15 ish, so it is unplayable, and this was expected to be the number one on their list of fixes, maybe in patch 35 I will be able to enjoy the game.

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I’ve tried all of that, changed to windowed/fullscreen and everything else and the fps barely changed. I didn’t know what else to do so I’ve opened a thread in the tech support but nothing moved there for the last couple days.

Hope EHG can figure this out. I run the game on a potato, and while it is not looking all nice and shiny, I can at least play with 30 fps if those event mobs appear.

holy is there any reason why you got such low cpu for 4080? the bottleneck is insane

My wife (at the time, this was mid-discussion about whether we should split up & get divorced) suggested that I upgrade it, then I moved out & we got divorced (which is not cheap even when it’s amicable). I think perhaps she might have been saying “look what kind of stuff you can have if you stay”, but I didn’t work that out till later.

But at least I know which side of the question “would you rather be rich & unhappy or poor & happy” I’d rather be.

As much as Unity is to blame for part of the performance issues, it is not the sole cause for the issues. There are numerous Unity based titles which perform far better and for far longer. And more consistently. There used to be a time I could play Thorns Totem Shaman for 8+ hours on end. These days… it starts slowing down the performance of the game within an hour of playing TTS actively. Requiring a restart of the client within 2 hours.

This is not on Unity. Otherwise, it’d always have performed as dreadfully as it does now. EHG really need to shift focus away from creating more content, more builds, more classes, etc. Moving the focus towards actually making the game perform more consistently across a wide range of hardware configurations.

Heck, they already killed the Linux build. How hard can it be to focus on just the Windows build? Since, well, Proton exists to take care of allowing it to run on Steam Deck and other non-Windows devices.

Primary initial focus should be to generate some performance data, primarily focusing on looking for object counts because the fact it slows down progressively over time suggests very poor cleanup. Generating who knows how many (semi-)stale references still executing code (because they still exist as gameobjects with associated scripts).

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